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Fixed creating a window with both software and hardware renderer atta…
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slouken committed Feb 6, 2025
1 parent 3c6e664 commit d7d4d0c
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Showing 6 changed files with 39 additions and 5 deletions.
4 changes: 2 additions & 2 deletions src/events/SDL_windowevents.c
Original file line number Diff line number Diff line change
Expand Up @@ -191,8 +191,8 @@ bool SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent, int data
event.window.data2 = data2;
event.window.windowID = window->id;

SDL_Renderer *renderer = (SDL_Renderer *)SDL_GetPointerProperty(window->props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL);
if (renderer) {
for (int i = 0; i < window->num_renderers; ++i) {
SDL_Renderer *renderer = window->renderers[i];
SDL_RendererEventWatch(renderer, &event);
}

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5 changes: 5 additions & 0 deletions src/render/SDL_render.c
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,9 @@ this should probably be removed at some point in the future. --ryan. */
#define DONT_DRAW_WHILE_HIDDEN 0
#endif

#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"

#define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \
if (!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \
SDL_InvalidParamError("renderer"); \
Expand Down Expand Up @@ -1100,6 +1103,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)

if (window) {
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer);
SDL_AddWindowRenderer(window, renderer);
}

SDL_SetRenderViewport(renderer, NULL);
Expand Down Expand Up @@ -5207,6 +5211,7 @@ void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer)
if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) {
SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER);
}
SDL_RemoveWindowRenderer(renderer->window, renderer);
}

SDL_DiscardAllCommands(renderer);
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3 changes: 0 additions & 3 deletions src/render/SDL_sysrender.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,9 +32,6 @@
extern "C" {
#endif

#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"

typedef enum SDL_TextureAddressMode
{
SDL_TEXTURE_ADDRESS_AUTO,
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3 changes: 3 additions & 0 deletions src/video/SDL_sysvideo.h
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,9 @@ struct SDL_Window

SDL_PropertiesID props;

int num_renderers;
SDL_Renderer **renderers;

SDL_WindowData *internal;

SDL_Window *prev;
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26 changes: 26 additions & 0 deletions src/video/SDL_video.c
Original file line number Diff line number Diff line change
Expand Up @@ -4132,6 +4132,31 @@ SDL_Window *SDL_GetToplevelForKeyboardFocus(void)
return focus;
}

bool SDL_AddWindowRenderer(SDL_Window *window, SDL_Renderer *renderer)
{
SDL_Renderer **renderers = (SDL_Renderer **)SDL_realloc(window->renderers, (window->num_renderers + 1) * sizeof(*renderers));
if (!renderers) {
return false;
}

window->renderers = renderers;
window->renderers[window->num_renderers++] = renderer;
return true;
}

void SDL_RemoveWindowRenderer(SDL_Window *window, SDL_Renderer *renderer)
{
for (int i = 0; i < window->num_renderers; ++i) {
if (window->renderers[i] == renderer) {
if (i < (window->num_renderers - 1)) {
SDL_memmove(&window->renderers[i], &window->renderers[i + 1], (window->num_renderers - i - 1) * sizeof(window->renderers[i]));
}
--window->num_renderers;
break;
}
}
}

void SDL_DestroyWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window,);
Expand Down Expand Up @@ -4238,6 +4263,7 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->windows = window->next;
}

SDL_free(window->renderers);
SDL_free(window);

#ifdef SDL_VIDEO_DRIVER_UIKIT
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3 changes: 3 additions & 0 deletions src/video/SDL_video_c.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,4 +63,7 @@ extern bool SDL_SetWindowTextureVSync(struct SDL_VideoDevice *_this, SDL_Window
const char *SDL_GetCSSCursorName(SDL_SystemCursor id, const char **fallback_name);
#endif

extern bool SDL_AddWindowRenderer(SDL_Window *window, SDL_Renderer *renderer);
extern void SDL_RemoveWindowRenderer(SDL_Window *window, SDL_Renderer *renderer);

#endif // SDL_video_c_h_

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