Releases: skippi/gcsim
Releases · skippi/gcsim
nightly
Commits
- c17b783: fix traveleranemo striketype (k0l11) #1109
- 733d01b: fix travelerdendro striketype (k0l11) #1109
- c5bc5de: fix travelerelectro striketype (k0l11) #1109
- 913020e: fix travelergeo striketype (k0l11) #1109
- f23974c: fix venti striketype (k0l11) #1109
- 1b72ec3: fix xiangling striketype (k0l11) #1109
- 070ed31: fix xiao striketype (k0l11) #1109
- 20c4c1f: fix xingqiu striketype (k0l11) #1109
- 135015a: fix xinyan striketype (k0l11) #1109
- b3a3509: fix yanfei striketype (k0l11) #1109
- 2ba5813: fix yelan striketype (k0l11) #1109
- 38d62d3: fix yoimiya striketype (k0l11) #1109
- 9c94172: fix yunjin striketype (k0l11) #1109
- c595beb: fix zhongli striketype (k0l11) #1109
- 2749d4c: fix shatter check (k0l11) #1109
- 6b98419: fix albedo e proccing on 0 dmg attacks (k0l11) #1111
- 4e11677: fix ayaka c4 proccing on 0 dmg attacks (k0l11) #1111
- b360ab5: fix candace c6 proccing on 0 dmg attacks (k0l11) #1111
- d31becf: fix eula gaining lightfall stacks on 0 dmg attacks (k0l11) #1111
- 966631b: fix gorou c1 proccing on 0 dmg attacks (k0l11) #1111
- 432523d: fix nilou c2 proccing on 0 dmg attacks (k0l11) #1111
- 3958f99: fix predator proccing on 0 dmg attacks (k0l11) #1111
- 1be179c: fix skywardharp proccing on 0 dmg attacks (k0l11) #1111
- c4b69a5: fix thunderingpulse proccing on 0 dmg attacks (k0l11) #1111
- d08fe2b: fix favonius proccing on 0 dmg attacks (k0l11) #1111
- 1b555f0: fix royal proccing on 0 dmg attacks (k0l11) #1111
- 4bcabd3: fix sacrificial proccing on 0 dmg attacks (k0l11) #1111
- 266709a: fix crescentpike proccing on 0 dmg attacks (k0l11) #1111
- f249778: fix filletblade proccing on 0 dmg attacks (k0l11) #1111
- a546253: fix skywardblade proccing on 0 dmg attacks (k0l11) #1111
- 7dcc48d: fix swordofdescension proccing on 0 dmg attacks (k0l11) #1111
- 1b72b5b: fix crit bool getting set to false when dmg is 0 (k0l11) #1111
- d310ee4: targeting and approximate radius update - units (soloxcx) #1108
- a69de07: targeting and approximate radius update - weapons (soloxcx) #1108
- 36caeb7: update albedo burst targeting logic (soloxcx) #1108
- 8c7ef04: update ayato burst targeting logic (soloxcx) #1108
- 50d3a09: update ganyu burst targeting logic (soloxcx) #1108
- 08c45be: update lisa hold e targeting logic (soloxcx) #1108
- 4f37dd0: refactor xiangling c2 (soloxcx) #1108
- acb6827: fix case stmt comparing bool-wise on nil switch (skippi) #1115
- 3fa5b67: fix break statement not exiting switch (skippi) #1115
- 4162358: Add "sss" shortcut for Staff of The Scarlet Sands (Kirill Shikhalev) #1120
- 7ec7264: fix deathmatch condition (imring) #1121
- cf016bb: improve yae totem level logs (k0l11) #1127
- 34fcb9a: fix nahida c6 not being able to proc off-field (k0l11) #1128
- 27f8f12: add layla (genshinsim#1116) (Vitaliy Vorobets) #1116
- d0adead: add web layla (genshinsim#1133) (Vitaliy Vorobets) #1133
- 0ca507f: add Arataki ''The One and Oni'' Itto as "shortcut" (genshinsim#1130) (MrPillow) #1130
- 8a77937: new sets (3.3) (genshinsim#1134) (Vitaliy Vorobets) #1134
- e9055de: fix flat dmg wrongly using snapshotted stats (k0l11) #1140
- fb09c2f: fix kuki e stacking infinitely due to missing src check (k0l11) #1139
- b979954: Fixed Ganyu C1 no applying on Bloom (David Ji) #1142
- cdc722f: add faruzan implementation (genshinsim#1141) (skippi) #1141
- 8a4d496: add new weapons from 3.3 (k0l11) #1144
- b9966c8: fix toukabou shigure passive applying to hit that triggers it (k0l11) #1145
- 93c385e: fix faruzan aim not consuming hurricane stacks (genshinsim#1146) (skippi) #1146
- 23512b4: fixed kuki added layla faruzan (ChinPTeo) #1147
- 8d4ef50: formatted downloaded files (ChinPTeo) #1147
- 2b64906: add command line options for profiling (k0l11) #1149
- df6ae71: fix slingshot affecting tartaglia riptide flash and melee NA/CAs (skippi) #1154
- 6d72e1c: fix raiden resolve stacks snapshotting on burst cast (skippi) #1155
- 97519a9: remove redundant raiden var set (skippi) #1155
- ea229bd: fix damage and elemental ICD index wrapping (skippi) #1156
- d7ce9e8: add shield names for candace and yunjin (skippi) #1158
- 27be5b8: default ICD group value to 0 if past sequence (skippi) #1156
- d7d18b0: add traveleranemo a4 (skippi) #1159
- 56807b3: send traveler a4 heal to char queue (skippi) #1159
- 52a72f3: fix wrong length comparison for ICD group (skippi) #1156
- 3188450: fix incorrect barbara frames on N4 (skippi) #1164
- 1afe456: hitbox rewrite (genshinsim#1126) (koli) #1126
- abf17ba: adjust hyperbloom travel time (k0l11) #1201
- 91f8971: fix ICD not using last sequence value for default (skippi) #1203
- f92fe3d: adjust dendro core delay (k0l11) #1201
- a0d0e32: fix bloom core hurtbox radius (k0l11) #1206
- c9b39ef: add wolf indexing & fix hitboxes (imring) #1208
- 87a0bed: Added ascension field to CharacterBase (Kyle Bartz) #1209
- e79742a: Refactored amber Q hit logic (Kyle Bartz) #1209
- 91912bc: Deleted assets from repo (Kyle Bartz) #1211
- e714058: add enemy checks to callbacks, bug fixes, small refactors (genshinsim#1104) (koli) #1104
- 95c6077: fix swapped attack offset indexes (genshinsim#1212) (koli) #1212
- 489b575: switched ganyu c1 to a callback and fixed doubled energy gain (genshinsim#1214) (RarePossum) #1214
- 3b20be5: fix hutao c2 burst not applying bb (genshinsim#1218) (ScarletSeal) #1218
- 7b28328: Fixed direction set to work when no enemies (genshinsim#1219) (Kyle) #1219
- d5c602e: Add Wanderer Implementation (genshinsim#1150) (Kisa) #1150
- 973572f: Added N0 timing implementation framework (genshinsim#1167) (Charlie-Zheng) #1167
- 4710e3a: updated icharacter (genshinsim#1230) (ChinPTeo) #1230
- d35df52: rewrite enemy helper functions and refactor constructs (genshinsim#1225) (koli) #1225
- 26b7a18: Readjusted rect calcs to use true center (Kyle Bartz) #1233
- 838b360: Switched rectangle Pos to spawn pos (Kyle Bartz...