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intial task of rps game #7
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rps_game/script.js
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if (you == opponent) { | ||
alert('Its a tie') | ||
} | ||
else { | ||
if (you == "rock") { | ||
if (opponent == "scissors") { | ||
alert('yuppie😀 you got a point') | ||
yourScore += 1; | ||
} | ||
else if (opponent == "paper") { | ||
alert('shit😣 opponent got a point') | ||
opponentScore += 1; | ||
} | ||
} | ||
else if (you == "scissors") { | ||
if (opponent == "paper") { | ||
alert('yuppie😀 you got a point') | ||
yourScore += 1; | ||
} | ||
else if (opponent == "rock") { | ||
alert('shit😣 opponent got a point') | ||
opponentScore += 1; | ||
} | ||
} | ||
else if (you == "paper") { | ||
if (opponent == "rock") { | ||
alert('yuppie😀 you got a point') | ||
yourScore += 1; | ||
} | ||
else if (opponent == "scissors") { | ||
alert('shit😣 opponent got a point') | ||
opponentScore += 1; | ||
} | ||
} | ||
} |
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update this code using ternary operator, avoid using multiple if..else and repeating statements,
what i can see is there are only three cases when user can win:
you_win = ( (you === "rock") && (opponent === "scissor") ||
(you === "paper") && (opponent === "rock") ||
(you === "scissor") && (opponent === "rock") ) // returns true for your win cases only.
.
.
so (you === opponent) ? "draw message" : you_win ? call a method for updating score and message for user : call method for updating score and message fro computer;
intial task of javascript (rps game)