Complex firing solutions to include multiple rounds landing simultaneously #158
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At the same time and the same target ? |
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You can now switch between high an low angle by clicking any weapon : That means you now have 2 firing solutions with different travel time, from there you can shoot the first firing solution (high one), count the travel time difference then shoot the second one (low one). Wrote a bit in the new wiki about it and the maths behind it : https://github.com/sh4rkman/SquadCalc/wiki/Deducing-Elevation#high--low-angles |
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Is it possible in Squad to have multiple mortar rounds land at the same time by varying the mortar angle alone?
A very quick sketch up in Python tells me that I don't think it is possible due to the inability to control the initial muzzle velocity of the mortars.
Here is some code that brought me to my initial findings but keen to hear if you have a different or alternative opinion?
I have not included the time to reload the mortar so this is very much an academic exercise for the moment.
The graph below notes that the 2 mortar rounds would impact where they intersect which is 300m away from the launch point at a height of 250m (ish).
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