squadcalc.app is a mortar calculator and lane finder for the game Squad !
SquadCalc utilizes heightmaps extracted from the Squad SDK to precisely compute the elevation difference between mortars and targets, automatically adjusting the elevation settings. Check out the Wiki to understand how it works.
Reduce teamkilling and maximize your damage by visualizing the spread of your shells and the range of their explosions.
Check out the Wiki on Spread and Damage to understand how it works.
Squadcalc is logging up to 15000 weapon positions for each map and each weapons, thus allowing to create a dynamic heatmap of where other players commonly set their weapons. If you're having trouble finding a good spot to place your mortar or weapons, activate the 'Frequent Locations' feature !
SquadCalc is compatible with Squad Mortar Overlay, made by Devil4ngle.
Squad Mortar Overlay is a program capturing screenshots from your ingame map and overlaying it with SquadCalc.
It allows :
- Having ingame markers automatically merged into SquadCalc map to quickly place the right targets
- Having an ingame overlay with the current SquadCalc calculations displayed in front of Squad
Hover over a flag to preview how selecting it would affect the layer.
This allows you to quickly scan how the layer looks at the start of the game, for example.
SquadCalc lets you extract data for each flag from the SDK and view it in detail.
It helps you find the perfect location for a FOB, the best route to sneak into a cap zone, or even where to fire mortars effectively.
SquadCalc will automatically complete the layer if there is only one possible incoming flag, saving you a few clicks.
Want to see Spread radius, time of flight, distance AND bearing for each targets ? You can.
Rather have a minimalist/non-clustered map ? you can too. Hop in settings to customise everything.
Get a better and complete understanding of your shots and visualise a simulation of the projectile path and the terrain between you and your targets. You can even see if terrain is going to block your projectiles when using low angle weapons ! (UB/GRAD)
The classic, straight from the game base map.
Also avaiblable in AI Upscaled 8192x8192 pixels though the Settings.
Base map enhanced with bumpmap from SDK's heightmap. Add a better comprehension of terrain.
Also known as "why the fuck is it not the default ingame map?"
A mix of bump map, contour map with a touch of hypsometric colors for a complete understanding of map reliefs.
- Map System built on Leaflet JS
- Map Images, Icons are from SquadSDK by OffWorld Industries
- Map Data is extracted thanks to Squad-Wiki Pipeline Map Data SDK extractor Assets
- Thanks to everyone supporting the project with kinds words, clever suggestions, and better code than mine