Releases
v4.4.4
Changelog:
Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
Fixed a crash bug in interface_art_draw
script function when drawing beyond window bounds
Fixed the missing hotkeys for additional elevators derived from the original elevator types
Fixed and improved the syntax parsing in script compiler (compile.exe
in the modders pack )
Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
Improved the fix for saving/loading party member protos to include the car trunk
Improved the performance of draw_image
, draw_image_scaled
, and interface_art_draw
script functions
Expanded show/hide_iface_tag
script functions to work with the tag value 0 (sneak)
Changed the expanded world map interface to be compatible with older versions of the hi-res patch
Changed the expanded action points bar to require fewer resources and be compatible with older versions of the hi-res patch
Changed AIDrugUsePerfFix to be enabled by default
Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
Added an option to use the expanded barter/trade interface (4 item slots per table instead of 3)
Added an option to use the expanded inventory/loot screens (8 vertical slots instead of 6)
Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
Added an option to set up a key to let you move items between inventory lists by simply clicking on them
Added debug options to adjust the size and text font for the internal debug window
Added an option for tweaking Cautious Nature perk to the perks ini file
Added a new attribute type value to get_window_attribute script
function
Added PAUSEWIN
flag to the game mode functions (when pausing the game using Ctrl+P
)
Added 2 new arguments to HOOK_ENCOUNTER
hook script
Added a healing skills example script to the example mods in the modders pack
New script function: signal_close_game
, art_frame_data
, set_worldmap_heal_time
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