Releases
v4.3.8
Changelog:
Fixed a bug introduced in 4.2.8 that broke the arguments of HOOK_RESTTIMER
hook script
Fixed a bug introduced in 4.3.1 that caused the game to display incorrect names for corpses in some cases
Fixed a crash bug in FullItemDescInBarter when a weapon/ammo has no item description
Fixed create_object_sid
script function not setting the script index number upon object creation
Fixed the broken read_string
script function
Fixed the order of autoloaded .dat files on the FAT file system
Changed the way disabled unsafe script functions work. Now they don't cause scripts to end abruptly
Removed StackEmptyWeapons from ddraw.ini
. Now unloaded weapons will always stack, no matter what type of ammo was loaded previously
Removed CreditsAtBottom from ddraw.ini
. Now sfall built-in credits are shown at the beginning when from the main menu and at the end during the ending
Added a fix for the player's traits not being displayed on the character screen in certain cases
Added a fix for incorrect death endings being shown under certain conditions
Added a tweak to the ammo information in the inventory for Glovz's damage formula and Haenlomal's YAAM
Added a tweak to allow premade characters to have less than two traits
Added a tweak to INVENTORYMOVE
hook for getting the amount of dropped money/caps
Added support for closing the game by pressing Alt+F4
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