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Merge branch 'develop'
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NovaRain committed May 31, 2019
2 parents 428ac62 + e5e2ef5 commit e105b8c
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Showing 81 changed files with 2,230 additions and 1,386 deletions.
1 change: 1 addition & 0 deletions artifacts/config_files/Translations.ini
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ SaveSfallDataFail=ERROR saving extended savegame information! Check if other pro
PartyLvlMsg=Lvl:
PartyACMsg=AC:
PartyAddictMsg=Addict
NPCPickupFail=%s cannot pick up the item.
[AppearanceMod]
RaceText=Race
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35 changes: 16 additions & 19 deletions artifacts/ddraw.ini
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
;sfall configuration settings
;v4.1.7
;v4.1.8

[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
UseCommandLine=0

;Uncomment and point to a file to get alternate translations for some sfall messages
;TranslationsINI=./Translations.ini
;TranslationsINI=.\Translations.ini

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[ExtraPatches]
Expand All @@ -30,7 +30,7 @@ AllowSoundForFloats=1
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0

;Set to 1 to override the music path used by default if not present in the cfg
;Set to 1 to override the music path used by default (i.e. data\sound\music\) if not present in the cfg
;Set to 2 to overwrite all occurances of the music path
OverrideMusicDir=2

Expand Down Expand Up @@ -79,7 +79,7 @@ GraphicsHeight=0
GPUBlt=0

;Set to 1 to allow using 32-bit textures for talking heads
;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
;See the text file in the modders pack for a detailed description
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
Expand Down Expand Up @@ -218,8 +218,8 @@ UseFileSystemOverride=0
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
DataLoadOrderPatch=0

;Set to 1 to enable loading alternative dialog msg files from text/language/dialog_female/ for female PC
;Set to 2 to also load subtitle files from text/language/cuts_female/ for female PC
;Set to 1 to enable loading alternative dialog msg files from text\<language>\dialog_female\ for female PC
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
FemaleDialogMsgs=0

;To change the default and starting player models, uncomment the next four lines.
Expand Down Expand Up @@ -256,7 +256,7 @@ Movie17=credits.mve
;StartDay=-1

;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
;Defaults are 480 in the x direction and 400 in the y direction.
;Not compatible with the res patch!
;LocalMapXLimit=480
;LocalMapYLimit=400
Expand Down Expand Up @@ -366,12 +366,8 @@ CorpseDeleteTime=6
;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
ProcessorIdle=-1

;Set a number of how many protos per type can be loaded into memory at once (valid range: 512..4096)
;Set to -1 to let set_proto_data script function automatically increase the limit when needed
LoadProtoMaxLimit=-1

;Set to 1 if using the hero appearance mod
;You can add AppChCrt.frm and AppChEdt.frm files to art/intrface/ to set a custom background for the character screen
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
EnableHeroAppearanceMod=0

;Set to 1 to skip the 3 opening movies
Expand All @@ -391,7 +387,7 @@ AIDrugUsePerfFix=0

;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
AllowLargeTiles=0

;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
Expand Down Expand Up @@ -617,9 +613,6 @@ ReloadReserve=-1
;Set to 1 to change the counter in the 'Move Items' window to start at the maximum number of items
ItemCounterDefaultMax=0

;Allows 9 options (lines of text) to be displayed correctly in a dialog window
DialogOptions9Lines=1

;Set to 1 to leave the music playing in dialogue with talking heads
EnableMusicInDialogue=0

Expand All @@ -630,7 +623,7 @@ DontTurnOffSneakIfYouRun=0
;Set to 0 to disable switching. (Default is 3)
UseWalkDistance=3

;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
CanSellUsedGeiger=1

;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
Expand Down Expand Up @@ -693,7 +686,7 @@ CreditsAtBottom=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Scripts]
;Comma-separated list of masked paths to load global scripts from
;Only use single slash \ as directory separator
;Only use single backslash \ as the directory separator
;Paths outside of scripts folder are supported
GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int

Expand Down Expand Up @@ -733,7 +726,7 @@ SkipSizeCheck=0
;Does not require sfall debugging mode
;ExtraCRC=0x00000000,0x00000000

;Set to 1 to stop Fallout from deleting non readonly protos at startup
;Set to 1 to stop Fallout from deleting non read-only protos at startup
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
DontDeleteProtos=0

Expand All @@ -749,6 +742,10 @@ InjectAllGameHooks=0
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
HideObjIsNullMsg=0

;Set to 1 to force critters to display combat float messages
;Requires AllowSoundForFloats to be enabled
Test_ForceFloats=0

;These options control what output is saved in the debug log (sfall-log.txt)

;Prints messages duing sfall initialization
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201 changes: 201 additions & 0 deletions artifacts/example_mods/AmmoMod/AmmoGlovz.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,201 @@
;Glovz's Damage Fix

; PID_EXPLOSIVE_ROCKET
[1]
pid=14
ac_adjust=-10
dr_adjust=0
dam_mult=1
dam_div=1

; PID_10MM_JHP
[2]
pid=29
ac_adjust=0
dr_adjust=0
dam_mult=2
dam_div=1

; PID_10MM_AP
[3]
pid=30
ac_adjust=-5
dr_adjust=0
dam_mult=1
dam_div=2

; PID_44_MAGNUM_JHP
[4]
pid=31
ac_adjust=0
dr_adjust=-10
dam_mult=2
dam_div=1

; PID_FLAMETHROWER_FUEL
[5]
pid=32
ac_adjust=-20
dr_adjust=0
dam_mult=1
dam_div=1

; PID_14MM_AP
[6]
pid=33
ac_adjust=-5
dr_adjust=-30
dam_mult=1
dam_div=2

; PID_223_FMJ
[7]
pid=34
ac_adjust=-15
dr_adjust=-15
dam_mult=2
dam_div=2

; PID_5MM_JHP
[8]
pid=35
ac_adjust=0
dr_adjust=-15
dam_mult=2
dam_div=1

; PID_5MM_AP
[9]
pid=36
ac_adjust=-5
dr_adjust=-15
dam_mult=1
dam_div=2

; PID_ROCKET_AP
[10]
pid=37
ac_adjust=-10
dr_adjust=0
dam_mult=1
dam_div=2

; PID_SMALL_ENERGY_CELL
[11]
pid=38
ac_adjust=-20
dr_adjust=0
dam_mult=2
dam_div=1

; PID_MICRO_FUSION_CELL
[12]
pid=39
ac_adjust=-20
dr_adjust=0
dam_mult=2
dam_div=1

; PID_SHOTGUN_SHELLS
[13]
pid=95
ac_adjust=-15
dr_adjust=0
dam_mult=3
dam_div=1

; PID_44_FMJ_MAGNUM
[14]
pid=111
ac_adjust=-5
dr_adjust=-10
dam_mult=2
dam_div=2

; PID_9MM_BALL
[15]
pid=121
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1

; PID_BBS
[16]
pid=163
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1

; PID_ROBO_ROCKET_AMMO
[17]
pid=274
ac_adjust=-10
dr_adjust=-10
dam_mult=1
dam_div=1

; PID_45_CALIBER_AMMO
[18]
pid=357
ac_adjust=0
dr_adjust=-5
dam_mult=2
dam_div=1

; PID_2MM_EC_AMMO
[19]
pid=358
ac_adjust=-25
dr_adjust=-20
dam_mult=1
dam_div=3

; PID_4_7MM_CASELESS
[20]
pid=359
ac_adjust=-5
dr_adjust=-25
dam_mult=1
dam_div=2

; PID_9MM_AMMO
[21]
pid=360
ac_adjust=0
dr_adjust=0
dam_mult=2
dam_div=1

; PID_HN_NEEDLER_CARTRIDGE
[22]
pid=361
ac_adjust=-20
dr_adjust=-5
dam_mult=1
dam_div=1

; PID_HN_AP_NEEDLER_CARTRIDGE
[23]
pid=362
ac_adjust=-20
dr_adjust=-5
dam_mult=1
dam_div=2

; PID_7_62MM_AMMO
[24]
pid=363
ac_adjust=-10
dr_adjust=-20
dam_mult=2
dam_div=2

; PID_FLAMETHROWER_FUEL_MK_II
[25]
pid=382
ac_adjust=-20
dr_adjust=-15
dam_mult=1
dam_div=1
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