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Rewrote Force Encounter script function code.
Changed set_global_script_repeat/type & set_self to use fastcall. Minor edits to BugFixes.cpp and ddraw.ini.
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560eead
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While set_global_script_repeat/type changes are pretty straightforward, I'm not 100% sure about
set_self()
. I tested it withdrop_obj
anduse_obj_on_obj
on dude_obj and the script works as usual, so I guess it's A-OK.