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Apparently this project was intended as some kind of Multiplayer module for Fallout 2. | ||
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Now it only works as a supplement for sfall debugging mode. It shows a lists of: game objects, sfall globals, arrays, etc (in a separate window). Primarily focused on debugging sfall-enabled scripts. |
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# sfall | ||
Engine modifications for Fallout 2 | ||
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A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself. | ||
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Engine modifications include: | ||
- Better support for modern operating systems | ||
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc. | ||
- Bug fixes | ||
- Many additional features for users, such as item highlight button, party member control, etc. | ||
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions) | ||
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Original author: timeslip | ||
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Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders. | ||
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