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Merge pull request #561 from sailro/wallhack-to-players
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Reword/consistency, do not use `wallhack` term anymore.
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sailro authored Sep 10, 2024
2 parents 61e341f + 35b9861 commit 0ae1c64
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4 changes: 2 additions & 2 deletions Properties/Strings.Designer.cs

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4 changes: 2 additions & 2 deletions Properties/Strings.fr.resx
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Expand Up @@ -523,14 +523,14 @@ Les couleurs sont stockées sous la forme d'un tableau de valeurs flottantes 'RG
<value>novisor</value>
</data>
<data name="FeaturePlayersDescription" xml:space="preserve">
<value>Wallhack (vous verrez Bear/Boss/Cultist/Scav/Usec avec des couleurs configurables à travers les murs). Silhouettes, boîtes, infos (armes et santé), squelettes et distance.</value>
<value>Joueurs (vous verrez Bear/Boss/Cultist/Scav/Usec avec des couleurs configurables à travers les murs). Silhouettes, boîtes, infos (armes et santé), squelettes et distance.</value>
</data>
<data name="FeaturePlayersFormat" xml:space="preserve">
<value>{0} {1}% {2}</value>
<comment>Weapon name, health %, distance</comment>
</data>
<data name="FeaturePlayersName" xml:space="preserve">
<value>wallhack</value>
<value>players</value>
</data>
<data name="FeaturePointOfInterestsDistanceFormat" xml:space="preserve">
<value>[{0}m]</value>
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4 changes: 2 additions & 2 deletions Properties/Strings.resx
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Expand Up @@ -523,14 +523,14 @@ Colors are stored as an array of 'RGBA' floats</value>
<value>novisor</value>
</data>
<data name="FeaturePlayersDescription" xml:space="preserve">
<value>Wallhack (you'll see Bear/Boss/Cultist/Scav/Usec with configurable colors through walls). Charms, boxes, info (weapon and health), skeletons and distance.</value>
<value>Players (you'll see Bear/Boss/Cultist/Scav/Usec with configurable colors through walls). Charms, boxes, info (weapon and health), skeletons and distance.</value>
</data>
<data name="FeaturePlayersFormat" xml:space="preserve">
<value>{0} {1}% {2}</value>
<comment>Weapon name, health %, distance</comment>
</data>
<data name="FeaturePlayersName" xml:space="preserve">
<value>wallhack</value>
<value>players</value>
</data>
<data name="FeaturePointOfInterestsDistanceFormat" xml:space="preserve">
<value>[{0}m]</value>
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6 changes: 3 additions & 3 deletions Properties/Strings.zh-cn.resx
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Expand Up @@ -523,15 +523,15 @@
<value>无视野遮挡</value>
</data>
<data name="FeaturePlayersDescription" xml:space="preserve">
<value>透视(通过墙壁你会看到Bear/Boss/邪教徒/Scav/Usec)。可配置颜色、描边、人物盒子、人物信息(武器和生命值),人物骨骼和距离。
<value>显示玩家(通过墙壁你会看到Bear/Boss/邪教徒/Scav/Usec)。可配置颜色、描边、人物盒子、人物信息(武器和生命值),人物骨骼和距离。
</value>
</data>
<data name="FeaturePlayersFormat" xml:space="preserve">
<value>武器:{0} 血量:{1}% 距你 {2}</value>
<comment>Weapon name, health %, distance</comment>
</data>
<data name="FeaturePlayersName" xml:space="preserve">
<value>辅助视野</value>
<value>显示玩家</value>
</data>
<data name="FeaturePointOfInterestsDistanceFormat" xml:space="preserve">
<value>[{0}米]</value>
Expand Down Expand Up @@ -944,4 +944,4 @@
<data name="CommandSpawnHideoutItems" xml:space="preserve">
<value>spawnhi</value>
</data>
</root>
</root>
8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -46,7 +46,7 @@ This is an attempt -for educational purposes only- to alter a Unity game at runt
| `NoRecoil` | `norecoil` | No recoil. |
| `NoSway` | `nosway` | No sway. |
| `NoVisor` | `novisor` | No visor, so even when using a face shield-visor you won't see it. |
| `Players` | `wallhack` | Wallhack (you'll see Bear/Boss/Cultist/Scav/Usec with configurable colors through walls). Charms, boxes, info (weapon and health), skeletons and distance. |
| `Players` | `players` | Players (you'll see Bear/Boss/Cultist/Scav/Usec with configurable colors through walls). Charms, boxes, info (weapon and health), skeletons and distance. |
| `Quests` | `quest` | Locations for taking/placing quest items. Only items related to your started quests are displayed. |
| `QuickThrow` | `quickthrow` | Quick-throw grenades. |
| `Radar` | `radar` | 2D radar. |
Expand All @@ -61,7 +61,7 @@ This is an attempt -for educational purposes only- to alter a Unity game at runt

You can Load/Save all settings using the `console` or the `GUI`.

![Wallhack](https://user-images.githubusercontent.com/638167/222186879-a88a267e-16ba-4532-85ec-8cb385737947.png)
![Players](https://user-images.githubusercontent.com/638167/222186879-a88a267e-16ba-4532-85ec-8cb385737947.png)
![Radar](https://user-images.githubusercontent.com/638167/222524208-589dc7ff-f053-4b0c-902b-49fa8d1f7ddd.png)
![Map](https://user-images.githubusercontent.com/769465/224330696-d09960a2-8940-4980-8489-0533b44534f9.png)
![Exfils](https://user-images.githubusercontent.com/638167/135586735-143ab160-ca20-4ec9-8ad4-9ce7bde58295.png)
Expand All @@ -83,7 +83,7 @@ You can try to compile the code yourself (you will need a recent Visual Studio,
Copy all files in your EFT directory like `C:\Battlestate Games\EFT`:

- `EscapeFromTarkov_Data\Managed\NLog.EFT.Trainer.dll` (this is the compiled code for the trainer)
- `EscapeFromTarkov_Data\outline` (this is the dedicated shader we use to outline players [wallhack])
- `EscapeFromTarkov_Data\outline` (this is the dedicated shader we use to outline players [players])

### If you are using the Live version (you should NOT do that, you'll be detected and banned):

Expand Down Expand Up @@ -130,6 +130,7 @@ This trainer hooks into the command system, so you can easily setup features usi
| norecoil | `on` or `off` | `off` | Disable/Enable recoil |
| nosway | `on` or `off` | `off` | Disable/Enable sway |
| novisor | `on` or `off` | `off` | Disable/Enable visor |
| players | `on` or `off` | `on` | Show/hide players |
| quest | `on` or `off` | `off` | Show/Hide quest POI |
| radar | `on` or `off` | `off` | Show/Hide radar |
| save | | | Save settings to `trainer.ini` |
Expand All @@ -150,7 +151,6 @@ This trainer hooks into the command system, so you can easily setup features usi
| tracksr | same as `track` | | Track super rare items only |
| tracklist | | | Show tracked items |
| untrack | `[name]` or `*` | | Untrack a `name` or `*` for all |
| wallhack | `on` or `off` | `on` | Show/hide players |
| wallshoot | `on` or `off` | `on` | Enable/Disable shoot through walls |

## Translations
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