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- ModdersPack update (sfall-team/sfall@2b8b797)
- Scripts recompilation
- Configuration refresh
- News update
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antalaskaya committed Nov 6, 2023
1 parent 9eace1d commit c25a6ae
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4 changes: 2 additions & 2 deletions Fallout2/Fallout1in2/ddraw.ini
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Expand Up @@ -278,7 +278,7 @@ StartingMap=V13ent.map

;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
VersionString=FALLOUT ET TU v1.9.3341
VersionString=FALLOUT ET TU v1.9.3344

;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
Expand Down Expand Up @@ -401,7 +401,7 @@ XPTable=1000,3000,6000,10000,15000,21000,28000,36000,45000,55000,66000,78000,910
;Set to 1 to enable additional weapon animation codes from 'o' to 't'
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
;This option is always enabled in 4.4.0.2/3.8.40.2 or later. The information is left for reference only
;This option is always enabled in 4.4.1/3.8.41 or later. The information is left for reference only
AdditionalWeaponAnims=1

;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
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Binary file modified Fallout2/Fallout1in2/mods/fo1_base/scripts/SOPHIA.int
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1 change: 1 addition & 0 deletions NEWS.md
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@@ -1,3 +1,4 @@
Notable changes since last release ([v1.9.3324](https://github.com/rotators/Fo1in2/releases/tag/v1.9.3324))

- **Fixed**: Crash when delivering pulse grenades to Sophia
- **Tweaked**: Reverted Fixt changes to party member stats, to bring them back more in line with vanilla Fo1. Adjusted stats for party member level-up accordingly.
4 changes: 2 additions & 2 deletions Tools/ModdersPack/ddraw.ini
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@@ -1,5 +1,5 @@
;sfall configuration settings
;v4.4.0.2
;v4.4.1

[Main]
;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
Expand Down Expand Up @@ -402,7 +402,7 @@ SaveInCombatFix=1
;Set to 1 to enable additional weapon animation codes from 'o' to 't'
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
;This option is always enabled in 4.4.0.2/3.8.40.2 or later. The information is left for reference only
;This option is always enabled in 4.4.1/3.8.41 or later. The information is left for reference only
AdditionalWeaponAnims=1

;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
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