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Add caught mon to full party by sending a different mon to the Box #6058
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I've clearly fucked something up in regards to the compound string stuff. That's all newer than the version I'd originally developed the feature on. Will sort out soon. |
fixed, ready for review |
not a review but could you use enums for the cases for documentation? |
There doesn't appear to be a config here, which is pretty vital for something like this. The current (original Emerald) behaviour should be easily toggleable. |
To remember to close it once this is merged, closes #3912 |
@fakuzatsu Sorry, but one more request. Could you add a config that prevents for choosing mons that know an HM? 😅 |
I'll give it a stab, I imagine it'll be easy to prevent picking a mon with a HM, but not so much to display an error due to trying. |
Thx. I think it would be fine if it is just blocked. |
Ok, sorted. I managed to get a message displayed to the effect of "Cannot send that mon because it knows a HM", and it's behind a config that's set to One thing to note is that I've replicated some static data from the |
@@ -48,7 +48,7 @@ | |||
#define PARTY_ACTION_CHOOSE_AND_CLOSE 11 | |||
#define PARTY_ACTION_MOVE_TUTOR 12 | |||
#define PARTY_ACTION_MINIGAME 13 | |||
#define PARTY_ACTION_REUSABLE_ITEM 14 // Unused. The only reusable items are handled separately | |||
#define PARTY_ACTION_SEND_MON_TO_BOX 14 // Reused from PARTY_ACTION_REUSABLE_ITEM. The only reusable items are handled separately |
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#define PARTY_ACTION_SEND_MON_TO_BOX 14 // Reused from PARTY_ACTION_REUSABLE_ITEM. The only reusable items are handled separately | |
#define PARTY_ACTION_SEND_MON_TO_BOX 14 |
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Minor thing but otherwise ready to be merged. Sorry for the wait.
Allows you to switch a caught Pokemon into your party even when it is full. Similar to how modern games work.
(Doesn't come with all the other stuff shown in the gif, that's just on my personal romhack)