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[Community PR] Integrate merrp's lighting branch #5288
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[Community PR] Integrate merrp's lighting branch #5288
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Fixed light palette header offsets. Changed blending function names.
I'll be commenting as I apply changes locally |
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Pushed some review changes for now.
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Finally, finally ready for re-review! |
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Review número dos
docs/tutorials/dns.md
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It's nice that we're getting a tutorial, but I would personally not consider this tutorial blocking for this PR (though it can be for the release) so we can get as much playtesting out of it as possible
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It was a way of addressing the comments in the code that addressed reading the readme, so instead of removing the reference, I ported the content to a doc file.
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Definitely fine by me, but we should probably expand upon it then and open an issue for this when the PR gets merged :)
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👍
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Pushed a a bunch of local changes at once instead of one at a time to avoid spam lol
Description
This PR integrates ntegrating #aarant's
lighting-expanded-id
branch.Do NOT squash, as preserving history will help minimize merge conflicts for users that already merged the feature
Changes from the base branch:
TIME_NIGHT
instead ofTIME_OF_DAY_NIGHT
).OW_TIMES_OF_DAY
config (which allows users to set their own times by generation).Option to enable lamp light "wobbling" (disabled by default), as it can be nausiating for some players.Fix Blinking Lights in Rustboro aarant/pokeemerald#41 will handle it instead.Images
People who collaborated with me in this PR
Discord contact info
AsparagusEduardo