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Merge branch 'master' into _RHH/pr/master/unused
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Bassoonian authored Feb 1, 2024
2 parents 5af733a + 1a65894 commit e8538ef
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Showing 2 changed files with 20 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -6794,7 +6794,7 @@ static u8 ItemHealHp(u32 battler, u32 itemId, bool32 end2, bool32 percentHeal)
gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
}
if (gBattleResources->flags->flags[battler] & RESOURCE_FLAG_EMERGENCY_EXIT
&& GetNonDynamaxMaxHP(battler) > gBattleMons[battler].maxHP / 2)
&& GetNonDynamaxHP(battler) >= GetNonDynamaxMaxHP(battler) / 2)
gBattleResources->flags->flags[battler] &= ~RESOURCE_FLAG_EMERGENCY_EXIT;

return ITEM_HP_CHANGE;
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27 changes: 19 additions & 8 deletions test/battle/ability/emergency_exit.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,31 +8,42 @@ SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_SUPER_FANG);
SEND_OUT(opponent, 1);
}
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}

SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage after a restore hp hold effect was used")
SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_SUPER_FANG);
}
TURN { MOVE(player, MOVE_SUPER_FANG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}

SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}

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