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Fixes zmove trigger sprite on b button exit (#6009)
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AlexOn1ine authored Jan 11, 2025
1 parent 9e8ab3d commit 28561bc
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/battle_controller_player.c
Original file line number Diff line number Diff line change
Expand Up @@ -776,6 +776,7 @@ void HandleInputChooseMove(u32 battler)
if (gBattleStruct->zmove.viewing)
{
ReloadMoveNames(battler);
ChangeGimmickTriggerSprite(gBattleStruct->gimmick.triggerSpriteId, gBattleStruct->gimmick.playerSelect);
}
else
{
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