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Tests for Anger Point and Moxie (#4811)
* Create anger_point.c * Create moxie.c * Add extra test and animations * add another test
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#include "global.h" | ||
#include "test/battle.h" | ||
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SINGLE_BATTLE_TEST("Anger Point raises Attack stage to maximum after receiving a critical hit") | ||
{ | ||
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit); | ||
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GIVEN { | ||
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); } | ||
OPPONENT(SPECIES_SNORUNT); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_FROST_BREATH); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent); | ||
MESSAGE("A critical hit!"); | ||
ABILITY_POPUP(player, ABILITY_ANGER_POINT); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Primeape's Anger Point maxed its Attack!"); | ||
} THEN { | ||
EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Anger Point does not trigger when already at maximum Attack stage") | ||
{ | ||
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit); | ||
ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM); | ||
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GIVEN { | ||
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); } | ||
OPPONENT(SPECIES_SNORUNT) { Speed(1); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_FROST_BREATH); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Primeape cut its own HP and maximized ATTACK!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent); | ||
MESSAGE("A critical hit!"); | ||
NONE_OF { | ||
ABILITY_POPUP(player, ABILITY_ANGER_POINT); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Primeape's Anger Point maxed its Attack!"); | ||
} | ||
} THEN { | ||
EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Anger Point does not trigger when a substitute takes the hit") | ||
{ | ||
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit); | ||
ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE); | ||
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GIVEN { | ||
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); } | ||
OPPONENT(SPECIES_SNORUNT) { Speed(1); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_FROST_BREATH); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player); | ||
MESSAGE("Primeape made a SUBSTITUTE!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent); | ||
MESSAGE("A critical hit!"); | ||
NONE_OF { | ||
ABILITY_POPUP(player, ABILITY_ANGER_POINT); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Primeape's Anger Point maxed its Attack!"); | ||
} | ||
} THEN { | ||
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); | ||
} | ||
} |
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#include "global.h" | ||
#include "test/battle.h" | ||
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DOUBLE_BATTLE_TEST("Moxie raises Attack by one stage after directly causing a Pokemon to faint") | ||
{ | ||
ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); | ||
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GIVEN { | ||
PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } | ||
PLAYER(SPECIES_SNORUNT) { HP(1); } | ||
OPPONENT(SPECIES_GLALIE) { HP(1); } | ||
OPPONENT(SPECIES_ABRA) { HP(1); } | ||
OPPONENT(SPECIES_ABRA); | ||
} WHEN { | ||
TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); SEND_OUT(opponentLeft, 2); } | ||
} SCENE { | ||
int i; | ||
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); | ||
for (i = 0; i < 3; i++) { | ||
ONE_OF { | ||
MESSAGE("Snorunt fainted!"); | ||
MESSAGE("Foe Glalie fainted!"); | ||
MESSAGE("Foe Abra fainted!"); | ||
} | ||
ABILITY_POPUP(playerLeft, ABILITY_MOXIE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); | ||
MESSAGE("Salamence's Moxie raised its Attack!"); | ||
} | ||
} THEN { | ||
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3); | ||
} | ||
} | ||
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DOUBLE_BATTLE_TEST("Moxie does not trigger if Pokemon faint to indirect damage or damage from other Pokemon") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } | ||
PLAYER(SPECIES_SNORUNT) { HP(1); Status1(STATUS1_POISON); } | ||
OPPONENT(SPECIES_GLALIE) { HP(1); Status1(STATUS1_BURN); } | ||
OPPONENT(SPECIES_ABRA) { HP(1); } | ||
OPPONENT(SPECIES_ABRA); | ||
} WHEN { | ||
TURN { MOVE(playerRight, MOVE_QUICK_ATTACK, target: opponentRight); SEND_OUT(opponentLeft, 2); } | ||
} SCENE { | ||
int i; | ||
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerRight); | ||
for (i = 0; i < 3; i++) { | ||
ONE_OF { | ||
MESSAGE("Snorunt fainted!"); | ||
MESSAGE("Foe Glalie fainted!"); | ||
MESSAGE("Foe Abra fainted!"); | ||
} | ||
NONE_OF { | ||
ABILITY_POPUP(playerLeft, ABILITY_MOXIE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); | ||
MESSAGE("Salamence's Moxie raised its Attack!"); | ||
} | ||
} | ||
} THEN { | ||
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Moxie does not trigger when already at maximum Attack stage") | ||
{ | ||
ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM); | ||
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GIVEN { | ||
PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } | ||
OPPONENT(SPECIES_SNORUNT) { HP(1); } | ||
OPPONENT(SPECIES_SNORUNT); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_BELLY_DRUM); } | ||
TURN { MOVE(player, MOVE_QUICK_ATTACK); SEND_OUT(opponent, 1); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Salamence cut its own HP and maximized ATTACK!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player); | ||
MESSAGE("Foe Snorunt fainted!"); | ||
NONE_OF { | ||
ABILITY_POPUP(player, ABILITY_MOXIE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); | ||
MESSAGE("Salamence's Moxie raised its Attack!"); | ||
} | ||
} THEN { | ||
EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE); | ||
} | ||
} | ||
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DOUBLE_BATTLE_TEST("Moxie does not increase damage done by the same move that causes another Pokemon to faint") | ||
{ | ||
s16 damage[2]; | ||
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ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); | ||
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KNOWN_FAILING; // Requires simultaneous damage implementation | ||
GIVEN { | ||
PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } | ||
PLAYER(SPECIES_ABRA) { HP(1); } | ||
OPPONENT(SPECIES_GLALIE); | ||
OPPONENT(SPECIES_GLALIE); | ||
OPPONENT(SPECIES_ABRA); | ||
} WHEN { | ||
TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); | ||
HP_BAR(opponentLeft, captureDamage: &damage[0]); | ||
HP_BAR(playerRight); | ||
MESSAGE("Abra fainted!"); | ||
ABILITY_POPUP(playerLeft, ABILITY_MOXIE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); | ||
MESSAGE("Salamence's Moxie raised its Attack!"); | ||
HP_BAR(opponentRight, captureDamage: &damage[1]); | ||
} THEN { | ||
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); | ||
EXPECT_EQ(damage[0], damage[1]); | ||
} | ||
} |