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@@ -39,3 +39,8 @@ luac.out | |
*.x86_64 | ||
*.hex | ||
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# love2d game distribution | ||
*.love | ||
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# vscode settings | ||
.vscode |
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-- on love | ||
if love.filesystem then | ||
-- loverocks | ||
--require 'rocks' () | ||
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-- src | ||
love.filesystem.setRequirePath("src/?.lua;src/?/init.lua;" .. love.filesystem.getRequirePath()) | ||
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-- modules | ||
love.filesystem.setRequirePath("modules/?.lua;modules/?/init.lua;" .. love.filesystem.getRequirePath()) | ||
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-- lib | ||
love.filesystem.setRequirePath("lib/?;lib/?.lua;lib/?/init.lua;" .. love.filesystem.getRequirePath()) | ||
end | ||
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function love.conf(t) | ||
-- https://love2d.org/wiki/Config_Files | ||
t.identity = 'love-template' | ||
t.version = '11.2' | ||
end |
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local middleclass = { | ||
_VERSION = 'middleclass v4.1.1', | ||
_DESCRIPTION = 'Object Orientation for Lua', | ||
_URL = 'https://github.com/kikito/middleclass', | ||
_LICENSE = [[ | ||
MIT LICENSE | ||
Copyright (c) 2011 Enrique García Cota | ||
Permission is hereby granted, free of charge, to any person obtaining a | ||
copy of this software and associated documentation files (the | ||
"Software"), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
The above copyright notice and this permission notice shall be included | ||
in all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
]] | ||
} | ||
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local function _createIndexWrapper(aClass, f) | ||
if f == nil then | ||
return aClass.__instanceDict | ||
else | ||
return function(self, name) | ||
local value = aClass.__instanceDict[name] | ||
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if value ~= nil then | ||
return value | ||
elseif type(f) == "function" then | ||
return (f(self, name)) | ||
else | ||
return f[name] | ||
end | ||
end | ||
end | ||
end | ||
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local function _propagateInstanceMethod(aClass, name, f) | ||
f = name == "__index" and _createIndexWrapper(aClass, f) or f | ||
aClass.__instanceDict[name] = f | ||
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for subclass in pairs(aClass.subclasses) do | ||
if rawget(subclass.__declaredMethods, name) == nil then | ||
_propagateInstanceMethod(subclass, name, f) | ||
end | ||
end | ||
end | ||
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local function _declareInstanceMethod(aClass, name, f) | ||
aClass.__declaredMethods[name] = f | ||
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if f == nil and aClass.super then | ||
f = aClass.super.__instanceDict[name] | ||
end | ||
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_propagateInstanceMethod(aClass, name, f) | ||
end | ||
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local function _tostring(self) return "class " .. self.name end | ||
local function _call(self, ...) return self:new(...) end | ||
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local function _createClass(name, super) | ||
local dict = {} | ||
dict.__index = dict | ||
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local aClass = { name = name, super = super, static = {}, | ||
__instanceDict = dict, __declaredMethods = {}, | ||
subclasses = setmetatable({}, {__mode='k'}) } | ||
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if super then | ||
setmetatable(aClass.static, { | ||
__index = function(_,k) | ||
local result = rawget(dict,k) | ||
if result == nil then | ||
return super.static[k] | ||
end | ||
return result | ||
end | ||
}) | ||
else | ||
setmetatable(aClass.static, { __index = function(_,k) return rawget(dict,k) end }) | ||
end | ||
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setmetatable(aClass, { __index = aClass.static, __tostring = _tostring, | ||
__call = _call, __newindex = _declareInstanceMethod }) | ||
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return aClass | ||
end | ||
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local function _includeMixin(aClass, mixin) | ||
assert(type(mixin) == 'table', "mixin must be a table") | ||
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for name,method in pairs(mixin) do | ||
if name ~= "included" and name ~= "static" then aClass[name] = method end | ||
end | ||
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for name,method in pairs(mixin.static or {}) do | ||
aClass.static[name] = method | ||
end | ||
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if type(mixin.included)=="function" then mixin:included(aClass) end | ||
return aClass | ||
end | ||
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local DefaultMixin = { | ||
__tostring = function(self) return "instance of " .. tostring(self.class) end, | ||
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initialize = function(self, ...) end, | ||
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isInstanceOf = function(self, aClass) | ||
return type(aClass) == 'table' | ||
and type(self) == 'table' | ||
and (self.class == aClass | ||
or type(self.class) == 'table' | ||
and type(self.class.isSubclassOf) == 'function' | ||
and self.class:isSubclassOf(aClass)) | ||
end, | ||
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static = { | ||
allocate = function(self) | ||
assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'") | ||
return setmetatable({ class = self }, self.__instanceDict) | ||
end, | ||
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new = function(self, ...) | ||
assert(type(self) == 'table', "Make sure that you are using 'Class:new' instead of 'Class.new'") | ||
local instance = self:allocate() | ||
instance:initialize(...) | ||
return instance | ||
end, | ||
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subclass = function(self, name) | ||
assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'") | ||
assert(type(name) == "string", "You must provide a name(string) for your class") | ||
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local subclass = _createClass(name, self) | ||
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for methodName, f in pairs(self.__instanceDict) do | ||
_propagateInstanceMethod(subclass, methodName, f) | ||
end | ||
subclass.initialize = function(instance, ...) return self.initialize(instance, ...) end | ||
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self.subclasses[subclass] = true | ||
self:subclassed(subclass) | ||
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return subclass | ||
end, | ||
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subclassed = function(self, other) end, | ||
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isSubclassOf = function(self, other) | ||
return type(other) == 'table' and | ||
type(self.super) == 'table' and | ||
( self.super == other or self.super:isSubclassOf(other) ) | ||
end, | ||
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include = function(self, ...) | ||
assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'") | ||
for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end | ||
return self | ||
end | ||
} | ||
} | ||
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function middleclass.class(name, super) | ||
assert(type(name) == 'string', "A name (string) is needed for the new class") | ||
return super and super:subclass(name) or _includeMixin(_createClass(name), DefaultMixin) | ||
end | ||
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setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end }) | ||
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return middleclass |
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-- デバッグモード | ||
local debugMode = true | ||
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-- フォーカス | ||
local pauseOnUnfocus = true | ||
local focused = true | ||
local screenshot | ||
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-- アプリケーション | ||
local application = (require 'Game')() | ||
application:setDebugMode(debugMode) | ||
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-- 読み込み | ||
function love.load() | ||
love.math.setRandomSeed(love.timer.getTime()) | ||
end | ||
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-- 更新 | ||
function love.update(dt) | ||
if focused then | ||
application:update(dt) | ||
end | ||
end | ||
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-- 描画 | ||
function love.draw() | ||
if focused or screenshot == nil then | ||
-- 画面のリセット | ||
love.graphics.reset() | ||
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-- ゲーム描画 | ||
application:draw() | ||
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elseif screenshot then | ||
-- スクリーンショットを描画 | ||
love.graphics.draw(screenshot) | ||
end | ||
end | ||
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-- キー入力 | ||
function love.keypressed(key, scancode, isrepeat) | ||
if key == 'escape' then | ||
-- 終了 | ||
love.event.quit() | ||
elseif key == 'printscreen' then | ||
-- スクリーンショット | ||
love.graphics.captureScreenshot('screenshot/' .. os.time() .. '.png') | ||
elseif key == 'f5' then | ||
-- リスタート | ||
love.event.quit('restart') | ||
elseif key == 'f12' then | ||
-- デバッグモード切り替え | ||
debugMode = not debugMode | ||
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-- アプリケーションのデバッグモード切り替え | ||
application:setDebugMode(debugMode) | ||
else | ||
-- アプリケーションへ渡す | ||
application:keypressed(key, scancode, isrepeat) | ||
end | ||
end | ||
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-- キー離した | ||
function love.keyreleased(...) | ||
application:keyreleased(...) | ||
end | ||
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-- マウス入力 | ||
function love.mousepressed(...) | ||
application:mousepressed(...) | ||
end | ||
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-- マウス離した | ||
function love.mousereleased(...) | ||
application:mousereleased(...) | ||
end | ||
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-- マウス移動 | ||
function love.mousemoved(...) | ||
application:mousemoved(...) | ||
end | ||
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-- マウスホイール | ||
function love.wheelmoved(...) | ||
application:wheelmoved(...) | ||
end | ||
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-- テキスト入力 | ||
function love.textinput(...) | ||
application:textinput(...) | ||
end | ||
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-- フォーカス | ||
function love.focus(f) | ||
focused = f | ||
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if not pauseOnUnfocus then | ||
-- フォーカスがない時にポーズしない | ||
elseif not f then | ||
-- フォーカスを失ったので、スクリーンショット撮影 | ||
love.graphics.captureScreenshot( | ||
function (imageData) | ||
screenshot = love.graphics.newImage(imageData) | ||
end | ||
) | ||
elseif screenshot then | ||
-- フォーカスが戻ったので、スクリーンショット開放 | ||
screenshot:release() | ||
screenshot = nil | ||
end | ||
end | ||
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-- リサイズ | ||
function love.resize(...) | ||
application:resize(...) | ||
end |
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local class = require 'middleclass' | ||
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-- アプリケーション | ||
local Application = class 'Application' | ||
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-- 初期化 | ||
function Application:initialize(...) | ||
self.debugMode = false | ||
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self:load(...) | ||
end | ||
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-- デバッグモードの設定 | ||
function Application:setDebugMode(mode) | ||
self.debugMode = mode or false | ||
end | ||
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-- 読み込み | ||
function Application:load(...) | ||
end | ||
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-- 更新 | ||
function Application:update(dt, ...) | ||
end | ||
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-- 描画 | ||
function Application:draw(...) | ||
end | ||
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-- キー入力 | ||
function Application:keypressed(key, scancode, isrepeat) | ||
end | ||
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-- キー離した | ||
function Application:keyreleased(key, scancode) | ||
end | ||
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-- マウス入力 | ||
function Application:mousepressed(x, y, button, istouch, presses) | ||
end | ||
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-- マウス離した | ||
function Application:mousereleased(x, y, button, istouch, presses) | ||
end | ||
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-- マウス移動 | ||
function Application:mousemoved(x, y, dx, dy, istouch) | ||
end | ||
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-- マウスホイール | ||
function Application:wheelmoved(x, y) | ||
end | ||
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-- ゲームパッド入力 | ||
function Application:gamepadpressed(joystick, button) | ||
end | ||
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-- テキスト入力 | ||
function Application:textinput(text) | ||
end | ||
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-- リサイズ | ||
function Application:resize(width, height) | ||
end | ||
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return Application |
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