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🎉 Set up default files.
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remyroez committed Jun 10, 2019
1 parent 9605413 commit db44d53
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5 changes: 5 additions & 0 deletions .gitignore
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Expand Up @@ -39,3 +39,8 @@ luac.out
*.x86_64
*.hex

# love2d game distribution
*.love

# vscode settings
.vscode
20 changes: 20 additions & 0 deletions game/conf.lua
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-- on love
if love.filesystem then
-- loverocks
--require 'rocks' ()

-- src
love.filesystem.setRequirePath("src/?.lua;src/?/init.lua;" .. love.filesystem.getRequirePath())

-- modules
love.filesystem.setRequirePath("modules/?.lua;modules/?/init.lua;" .. love.filesystem.getRequirePath())

-- lib
love.filesystem.setRequirePath("lib/?;lib/?.lua;lib/?/init.lua;" .. love.filesystem.getRequirePath())
end

function love.conf(t)
-- https://love2d.org/wiki/Config_Files
t.identity = 'love-template'
t.version = '11.2'
end
183 changes: 183 additions & 0 deletions game/lib/middleclass.lua
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local middleclass = {
_VERSION = 'middleclass v4.1.1',
_DESCRIPTION = 'Object Orientation for Lua',
_URL = 'https://github.com/kikito/middleclass',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2011 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}

local function _createIndexWrapper(aClass, f)
if f == nil then
return aClass.__instanceDict
else
return function(self, name)
local value = aClass.__instanceDict[name]

if value ~= nil then
return value
elseif type(f) == "function" then
return (f(self, name))
else
return f[name]
end
end
end
end

local function _propagateInstanceMethod(aClass, name, f)
f = name == "__index" and _createIndexWrapper(aClass, f) or f
aClass.__instanceDict[name] = f

for subclass in pairs(aClass.subclasses) do
if rawget(subclass.__declaredMethods, name) == nil then
_propagateInstanceMethod(subclass, name, f)
end
end
end

local function _declareInstanceMethod(aClass, name, f)
aClass.__declaredMethods[name] = f

if f == nil and aClass.super then
f = aClass.super.__instanceDict[name]
end

_propagateInstanceMethod(aClass, name, f)
end

local function _tostring(self) return "class " .. self.name end
local function _call(self, ...) return self:new(...) end

local function _createClass(name, super)
local dict = {}
dict.__index = dict

local aClass = { name = name, super = super, static = {},
__instanceDict = dict, __declaredMethods = {},
subclasses = setmetatable({}, {__mode='k'}) }

if super then
setmetatable(aClass.static, {
__index = function(_,k)
local result = rawget(dict,k)
if result == nil then
return super.static[k]
end
return result
end
})
else
setmetatable(aClass.static, { __index = function(_,k) return rawget(dict,k) end })
end

setmetatable(aClass, { __index = aClass.static, __tostring = _tostring,
__call = _call, __newindex = _declareInstanceMethod })

return aClass
end

local function _includeMixin(aClass, mixin)
assert(type(mixin) == 'table', "mixin must be a table")

for name,method in pairs(mixin) do
if name ~= "included" and name ~= "static" then aClass[name] = method end
end

for name,method in pairs(mixin.static or {}) do
aClass.static[name] = method
end

if type(mixin.included)=="function" then mixin:included(aClass) end
return aClass
end

local DefaultMixin = {
__tostring = function(self) return "instance of " .. tostring(self.class) end,

initialize = function(self, ...) end,

isInstanceOf = function(self, aClass)
return type(aClass) == 'table'
and type(self) == 'table'
and (self.class == aClass
or type(self.class) == 'table'
and type(self.class.isSubclassOf) == 'function'
and self.class:isSubclassOf(aClass))
end,

static = {
allocate = function(self)
assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'")
return setmetatable({ class = self }, self.__instanceDict)
end,

new = function(self, ...)
assert(type(self) == 'table', "Make sure that you are using 'Class:new' instead of 'Class.new'")
local instance = self:allocate()
instance:initialize(...)
return instance
end,

subclass = function(self, name)
assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'")
assert(type(name) == "string", "You must provide a name(string) for your class")

local subclass = _createClass(name, self)

for methodName, f in pairs(self.__instanceDict) do
_propagateInstanceMethod(subclass, methodName, f)
end
subclass.initialize = function(instance, ...) return self.initialize(instance, ...) end

self.subclasses[subclass] = true
self:subclassed(subclass)

return subclass
end,

subclassed = function(self, other) end,

isSubclassOf = function(self, other)
return type(other) == 'table' and
type(self.super) == 'table' and
( self.super == other or self.super:isSubclassOf(other) )
end,

include = function(self, ...)
assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'")
for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end
return self
end
}
}

function middleclass.class(name, super)
assert(type(name) == 'string', "A name (string) is needed for the new class")
return super and super:subclass(name) or _includeMixin(_createClass(name), DefaultMixin)
end

setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end })

return middleclass
117 changes: 117 additions & 0 deletions game/main.lua
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-- デバッグモード
local debugMode = true

-- フォーカス
local pauseOnUnfocus = true
local focused = true
local screenshot

-- アプリケーション
local application = (require 'Game')()
application:setDebugMode(debugMode)

-- 読み込み
function love.load()
love.math.setRandomSeed(love.timer.getTime())
end

-- 更新
function love.update(dt)
if focused then
application:update(dt)
end
end

-- 描画
function love.draw()
if focused or screenshot == nil then
-- 画面のリセット
love.graphics.reset()

-- ゲーム描画
application:draw()

elseif screenshot then
-- スクリーンショットを描画
love.graphics.draw(screenshot)
end
end

-- キー入力
function love.keypressed(key, scancode, isrepeat)
if key == 'escape' then
-- 終了
love.event.quit()
elseif key == 'printscreen' then
-- スクリーンショット
love.graphics.captureScreenshot('screenshot/' .. os.time() .. '.png')
elseif key == 'f5' then
-- リスタート
love.event.quit('restart')
elseif key == 'f12' then
-- デバッグモード切り替え
debugMode = not debugMode

-- アプリケーションのデバッグモード切り替え
application:setDebugMode(debugMode)
else
-- アプリケーションへ渡す
application:keypressed(key, scancode, isrepeat)
end
end

-- キー離した
function love.keyreleased(...)
application:keyreleased(...)
end

-- マウス入力
function love.mousepressed(...)
application:mousepressed(...)
end

-- マウス離した
function love.mousereleased(...)
application:mousereleased(...)
end

-- マウス移動
function love.mousemoved(...)
application:mousemoved(...)
end

-- マウスホイール
function love.wheelmoved(...)
application:wheelmoved(...)
end

-- テキスト入力
function love.textinput(...)
application:textinput(...)
end

-- フォーカス
function love.focus(f)
focused = f

if not pauseOnUnfocus then
-- フォーカスがない時にポーズしない
elseif not f then
-- フォーカスを失ったので、スクリーンショット撮影
love.graphics.captureScreenshot(
function (imageData)
screenshot = love.graphics.newImage(imageData)
end
)
elseif screenshot then
-- フォーカスが戻ったので、スクリーンショット開放
screenshot:release()
screenshot = nil
end
end

-- リサイズ
function love.resize(...)
application:resize(...)
end
67 changes: 67 additions & 0 deletions game/modules/Application.lua
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local class = require 'middleclass'

-- アプリケーション
local Application = class 'Application'

-- 初期化
function Application:initialize(...)
self.debugMode = false

self:load(...)
end

-- デバッグモードの設定
function Application:setDebugMode(mode)
self.debugMode = mode or false
end

-- 読み込み
function Application:load(...)
end

-- 更新
function Application:update(dt, ...)
end

-- 描画
function Application:draw(...)
end

-- キー入力
function Application:keypressed(key, scancode, isrepeat)
end

-- キー離した
function Application:keyreleased(key, scancode)
end

-- マウス入力
function Application:mousepressed(x, y, button, istouch, presses)
end

-- マウス離した
function Application:mousereleased(x, y, button, istouch, presses)
end

-- マウス移動
function Application:mousemoved(x, y, dx, dy, istouch)
end

-- マウスホイール
function Application:wheelmoved(x, y)
end

-- ゲームパッド入力
function Application:gamepadpressed(joystick, button)
end

-- テキスト入力
function Application:textinput(text)
end

-- リサイズ
function Application:resize(width, height)
end

return Application
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