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OSCmooth Rework #23
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OSCmooth Rework #23
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…ateParameter. Condensed layer creation into single function.
Fixed animators getting overwritten when parsing multiple avatars.
Reworked OSCmooth animation setup into a single blend
Updated animation handler to either save animations in the animator or in distinct .anim assets. Removed unused AnimUtil.
Changed naming on various functions.
…conventions for the encoder.
Fixed doubled animation generation. Fixed parameter driver copying from remote instances.
Fixed base float parameters not being added to Expression Parameters if they are not already in the descriptor. Fixed base float parameters having the binary driver replace the default input driver.
Add Editor.SetDirty to force unity to save changes on the file.
Add friendly name to the behavior script
Update OSCmoothBehavior.cs
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Rework OSCmooth to use the new VPM package format and provide a non-destructive component option