A game engine written in C++ using opengl. Dodo engine uses the following libraries:
- Premake (Building visual studio project files)
- Win32 (Window Creation, Mouse and Keyboard input)
- Glad (Opengl wrapper)
- ImGui (Gui within the level editor)
- spdlog (High speed logging)
- stb_image (Loading textures)
- Assimp (Loading models such as .fbx or .obj)