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Mimic the vanilla ender eye behavior, allowing for click detection in survival

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FakeEnderEye

Mimic the vanilla ender eye behavior, allowing for click detection in survival

Overview

The worldgen structure tag eye_of_ender_located is removed, allowing for 20hz right click detection with all ender eyes

Any ender eye that doesn't have nbt can be thrown like a vanilla ender eye

To locate the stronghold, the pack uses triangulation, making it efficient

How do I use it in MY Pack

Download the latest release from the releases tab

Copy the fee namespace into your data pack and make sure that the function fee:load runs on reload.

You also need to copy the filter part of the pack.mcmeta into your own pack.mcmeta
or replace the worldgen structure tag eye_of_ender_located with an empty one (making sure to include "replace": true)

The data pack can also be used standalone or as an external dependency, but I recommend packaging it in your own data pack as described above

Known Issues

When renaming a vanilla ender eye, it becomes unusable since it now has nbt tags

Credit

Credit to Dominexis (Dominexis#3010), they shared the basis of the fee:locate function in the MCC Discord


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Mimic the vanilla ender eye behavior, allowing for click detection in survival

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