Job system for creating production tables.
Frameworks: ESX / QB / OX
Inventory: ox_inventory, qb_inventory, quasar_inventory.
Targets: ox_target, qb-target
BRIDGE/config.lua
BRIDGE.UseMarkers = false
/createjob - This will start to create a new job. /open_jobs - Opens the menu of all jobs.
All framework, inventory and target setup in BRIDGE/config.lua.
Directory to your inventory images
Config.DirectoryToInventoryImages = "nui://ox_inventory/web/images/"
Blacklisted strings / Filter
Config.BlacklistedStrings = {
"weapon", "weed", "meth","coke", "ammo", "gun", "pistol", "drug", "c4", "WEAPON", "AMMO", "at_", "keycard", "gun", "money", "black_money"
}
Crafting animation
Config.DEFAULT_ANIM = "hack_loop"
Config.DEFAULT_ANIM_DIC = "mp_prison_break"
Dispatch
function SendDispatch(coords, jobLabel)
-- YOU DISPATCH
-- cache.ped
print(coords)
print(jobLabel)
end
Do I need to create a job in the database or in the framework?: Yes, this script will not create anything in your db, but you can customize it.
Update 25.2.2024
- You can create an alarm
- You can create a cash register.
Update 26.2.2024
- Item filter
Update 9.3.2024
- You can create backups and the backup can be restored in game.
- For each item you can add a custom animation for crafting.
- Added bossmenu - Configurable export in config.lua
- You can create peds with custom animations.
- You can create stashes ( For everyone or just employees. ) (quasar_inventory, ox_inventory only)
New preview https://www.youtube.com/watch?v=id_kd4f8_DU&t=3s
Discord:https://discord.com/invite/HyNKsABYrb
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