0.3.0
Main changes
- Ported to Wonderland Engine 1.0.0
Porting projects
The API is still the same, the only thing that needs to be changed is that this.engine
is now passed instead of WL
if not using the backwards-compatibility shim provided by default. For example:
const cube = new CubeMesh(WL, 2);
... becomes the following if inside a Component:
const cube = new CubeMesh(this.engine, 2);