You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Ported to Manifold 2.1.0. Normals/tangents are now correctly rotated when transformed via a CSG operation
Added mesh hinting; only needed mesh attributes are added when generating procedural meshes. If no hinting is passed, all supported mesh attributes are added
API now requires the WL global variable to be passed. This was added for future compatibility
Submeshes (instead of WL.Mesh or MeshGroup instances) can now be passed directly in CSG operations
Added vertex color support. Default generators don't add them yet, but they can be manually added if you are using the Triangle or MeshBuilder classes
Index buffers are now always optimized
Bug fixes
Fixed inverted ExtrusionMesh tangents
Fixed crash when CSGPool is initialized multiple times at once
Internal changes
Manifold now gets all mesh attributes and the original meshes by using merge maps (consequence of porting to new Manifold API)
Use official Wonderland Engine Typescript definitions
Removed *_guarded meshes from DynamicArray. Separate GuardedDynamicArray class is now used instead, so that it isn't exported on release