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Welcome to the fossil wiki!
Fossil aims to be an easy to use rigging an animation toolset.
- Download, unzip and put the "fossil" folder in one of your Maya script folders (see below if you need help finding a directory).
Open Maya, the script editor and run the following code in a Python tab:
import sys
print '\n'.join(sys.path)
This will print out all the places you can place scripts. Many of them contain core library files and are probably a bad idea to add to (because you'll forget where it is) but one should be in your Documents folder if you are on Windows.
To open the GUI to create a rig, open the script editor and, in a Python tab, run:
import pdil.tool.fossil.main
pdil.tool.fossil.main.RigTool()
Find, or create userSetup.py
. To find it, open Maya, the script editor, and enter the following code in a Python tab:
import userSetup
print( userSetup )
If you get an error ending with # ImportError: No module named userSetup #
you need to make a text file. If you are on Windows, this can be tricky because, depending on your settings, you'll create usersetup.py.txt
and it won't work. If that happens, you can use the command line to create a file
- Hold
shift
as you right click an empty part of the folder - Select
Open Command Window here
- Enter
echo.>userSetup.py
Now you can edit it and add the following lines:
from pymel.core import mel
mel.evalDeferred('python "import pdil.tool.animDagMenu"')
Restart Maya, open a rig, and right click a rig controller. You should now see options for ik/fk and spaces if applicable.