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The Egg-Summary Update

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@flx-sta flx-sta released this 18 Nov 17:41
· 668 commits to main since this release
9c74a86

Changelog

Major Changes

  • Egg hatching is now skippable for sessions of more than 5 eggs hatching
  • Base encounter shiny rates have been doubled from 1/2048 -> 1/1024 (rate with shiny charms is unchanged)

Minor Changes

  • Ineligible Pokemon no longer provide luck bonuses in challenge runs
  • Female versions of all initial 27 starters added to all players' starter-select
  • Learned TMs can be relearned with Memory Mushrooms
  • Shedinja can now relearn Nincada egg moves
  • Escape formula has been tweaked
  • Species egg shiny rate doubled from 1/24 to 1/12

Implementations/Fixes

Moves

  • Dragon Cheer
  • Roar and Dragon Tail now remove the correct target's sprite
  • Alluring Voice
  • Burning Jealousy
  • Lash Out
  • Octolock interaction with stat-blocking abilities fixed
  • New waves no longer reset turn count or last used move (Fake Out and Gigaton Hammer can no longer be spammed at the start of every wave)
  • Safeguard
  • Acupressure properly uses seeded RNG
  • Protecting moves now fail when used last
  • Underwater and underground Pokemon no longer take hail/sand damage
  • Power Split
  • Guard Split
  • Speed Swap
  • Guard Swap
  • Power Swap

Abilities

  • Tera Shell 🐢
  • Flower Gift 🌸
  • Dancer no longer uses PP when copying moves
  • Moody properly uses seeded RNG
  • Fixed bug with Aura Break activating without Dark/Fairy Aura
  • Beast Boost edge cases of choosing the wrong stat fixed

Items

  • Form change items are now split into non-rare and rare (but have the same odds for now)
  • X Items no longer stack, multiple copies now refresh the duration
  • X Items (besides X Accuracy and Dire Hit) now provide a 1.3x boost from 1.5x
  • Lures of the same type no longer stack and new copies just refresh the duration
  • Lures now have a 4x chance of providing a double battle meaning it takes 2 to guarantee a normal double battle and 3 for a guaranteed boss double battle

QOL

  • A lot more localization
  • Fixed sprites for Chien-Pao, Pelipper, and Tangrowth
  • Removed redundant species from starter-select filters
  • Players can no longer start a challenge run with no challenges active
  • Changed wording of "Space" to "Action" in the voucher/achievement menu
  • Starter-select menu now displays a Pokémon's passive even if it is locked or disabled
  • Fixes and improvements to the run history UI
  • Default cursor placement in battle and shop adjusted
  • Starter-select now defaults to shiny with rarest variant again
  • MBH now properly uses the user's nickname
  • Added font size option during registration
  • Improved login menu UI
  • Lures and X Items now have color coded counters
  • Clear Body and White Smoke no longer trigger messages for each stat dropped

Other Bug Fixes

  • Fixed trapping moves interacting incorrectly with Ghost types
  • Fixed wrong Roark dialogue
  • Fixed bug where saving and loading would advance the RNG
  • Fixed affix being incorrectly applied when an enemy trainer would switch out a Pokémon
  • Fixed Rood not having dialogue lines
  • Fixed bug where a Pokémon would have "Not Able" rather than "Learned" when a Pokémon knows a move that is not in their compatible TM list
  • Fixed bug where there were inconsistent stat boosts when breaking boss shields
  • Fixed bug where Finn and Ivy dialogue was swapped
  • Fixed bug where RNG was not being properly reset upon saving and quitting
  • Made egg RNG unseeded and unpredictable
  • Fixed effects not having the right transferable property with Baton Pass/item
  • Fixed bug where move typings were not being properly calculated due to abilities
  • Fixed bug where some RNG calls were off by 1
  • Fixed some typos and incorrect dialogue
  • Fixed bug where Pokemon were not reverting to their normal forms on faint
  • Fixed some bugs in transforming Pokemon
  • Fixed bug of daily run crashing when shop cursor target is set to "shop"
  • Evolving now properly increases HP

Balance Changes

Not many balance changes this time, but they're still just as big! Let's run them down.

  • Base Encounter Shiny Rates have been changed from 1/2048 -> 1/1024, doubling the base odds. Please refer to below for Shiny Charms, which in the end are unaffected by this.

  • Same-Species Egg Shiny Rates have been changed from 1/24 -> 1/12. Math wasn't mathing.

  • Pokemon can now track and relearn TMs!

  • Escape Odds have been changed, it's a lot to explain in depth, but full details and reading are here. More consistency with them in the end.

Item Changes

  • Shiny Charms have been adjusted with the shiny odds change to be the same odds, so this only affects you if you have no charms, as this would be the case in most modes.

  • X Items have been reworked, their ability to stack and general power were much too high to put on top of existing stat boosts, and the end result should still be worth taking for when you normally would take them. Their full list of effects are below.

    • Can only stack one of each type now, picking one up will now simply refresh the turn count of the effect.
    • Now have a multiplier of 1.3x over the previous 1.5x for any that directly change your stats, Dire Hit and X Accuracy are unaffected.
  • Lures of all tiers have been adjusted, this is overall made to simplify them and increase ease of access to using them without needing so many.

    • Now function similar to X Items now, where picking the same type up will refresh the turn count instead of stacking.
    • Lures now 4x the chances of double battles, leading to only needing-
    • 1 for 1/2 odds of double battles, or 1/8 for wave 10 boss double battles.
    • 2 for guaranteed double battles, or 1/2 for wave 10 boss double battles.
    • 3 for guaranteed double battles on all wild encounters.
    • In addition to the above, all Lures now have their wave counts increased.
    • Lures up from 5 -> 10 Waves
    • Super Lures up from 10 -> 15 Waves
    • Max Lures up from 25 -> 30 Waves
  • Adding to the end of this, form change items have had their tiers adjusted, but this might not have properly reflected in the save migration for existing saves!
    Will add the specific details here soon, but please be aware that current saves will likely have their form change items affected!