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SERVER: fix player <-> zombie collisions in FTE #101

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erysdren
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i think this is right, it seems to work on my end. i've marked it as a draft until others have verified it works as intended.



szombie.solid = SOLID_CORPSE;

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As we discussed off platform recently you can't do this. Vril has unique physics designed to allow for player<->corpse interactions without corpses colliding with each other. Either wrap this change in an ifdef or see if there's a different solution, thanks!

@erysdren erysdren marked this pull request as ready for review December 22, 2024 17:52
@MotoLegacy
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After testing this myself, I cannot seem to be able to make crawlers with grenades.

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