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Add triangulation of simple polygons (#225)
* triangulating * triangulating a (y)Monotone polygon :) * updating branch shield * triangulation tests * implementation of shrink for many of the geometry types * triangulation tests * triangulation tests :) * proper polygon shrinking and self intersection testing * some more debugging functions eand tests * adding fromEmbedding; this fixes the final triangulation bugs :) * fixed one more (the final?) triangulation bug :)
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