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I'm currently implementing basic texture streaming in my engine and I'm trying to load up only the lowest mipmap for the textures until the full textures and mipmaps can be streamed in later. I find the API a bit confusing, but here's my current code that loads in the full textures and mipmaps via pfim -
However, rather than just loading in the full thing, I want to have additional procedures that load in only the lowest mipmap and nothing else. Reading the full texture from file would take too much time and defeat the purpose of texture streaming a bit.
Thank you for your time and assistance!
The text was updated successfully, but these errors were encountered:
Off top, I actually have no idea how my desired feature's desired API would look, mostly because I'm still struggling a bit with Pfim's API - so I don't know right off how to make a practical suggestion in that case.
Let me think about it a bit. Are you on discord? Maybe we can go back and forth a bit in chat?
I'm currently implementing basic texture streaming in my engine and I'm trying to load up only the lowest mipmap for the textures until the full textures and mipmaps can be streamed in later. I find the API a bit confusing, but here's my current code that loads in the full textures and mipmaps via pfim -
https://github.com/bryanedds/Nu/blob/ba6066052046ef783a0c450158d0f137c523320d/Nu/Nu/OpenGL/OpenGL.Texture.fs#L92-L148
and -
https://github.com/bryanedds/Nu/blob/ba6066052046ef783a0c450158d0f137c523320d/Nu/Nu/OpenGL/OpenGL.Texture.fs#L286-L307
However, rather than just loading in the full thing, I want to have additional procedures that load in only the lowest mipmap and nothing else. Reading the full texture from file would take too much time and defeat the purpose of texture streaming a bit.
Thank you for your time and assistance!
The text was updated successfully, but these errors were encountered: