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Here it seems we need to load all the bytes from HDD in order to make even a single lowest mipmap image -
Nu/Nu/Nu/OpenGL/OpenGL.Texture.fs
Lines 265 to 299 in 02663b3
I've made a query with the maintainer here -
nickbabcock/Pfim#116 (comment)
Let's follow up and see if we can't come up with a reasonable API!
The text was updated successfully, but these errors were encountered:
bryanedds
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Here it seems we need to load all the bytes from HDD in order to make even a single lowest mipmap image -
Nu/Nu/Nu/OpenGL/OpenGL.Texture.fs
Lines 265 to 299 in 02663b3
I've made a query with the maintainer here -
nickbabcock/Pfim#116 (comment)
Let's follow up and see if we can't come up with a reasonable API!
The text was updated successfully, but these errors were encountered: