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Copy pathTrading Card Game Structure.txt
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Trading Card Game Structure.txt
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Card Pack Attributes:
- Theme (Basic, Wooden, Sparkly, etc)
-- Most themed packs should consist of mostly Basic cards, and have a small chance (per card/per pack) to replace a card with a themed card.
- Amount of cards can differ from pack to pack.
-- Recommended pack sizes: 1 for a 1 card pack, 5 for boosters, 10 for double-boosters, 30 for a whole deck
- Price for pack. Should be proportional to cost/card (including rarity and chances for themed cards)
Card Attributes:
- Theme (Basic, Wooden, Sparkly, etc) (usually decides how the card border, insert, and card image is designed)
- Tier (Blue, White, All Natural Organic Vegan Redwood, Super Sparkly, etc.) (can also be denoted under the name on the insert)
- Name (Usually denotes the object on the card image)
Themed Card Attributes:
- Availability (Limited Time "Production", Certain amount of this card of this rarity, etc)
- Inherits theme ONLY FROM THE PACK THEY WERE BOUGHT FROM (No sparkly cards in wooden packs)
---- DOES NOT APPLY TO BASIC, BASIC CARDS ARE IN MOST PACKS
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Functions of each part of the game.
Card: It's a card. It's the main value of the game. That's about it.
Pack: Buy a pack and open it, obtaining x amount of cards, with chances to get different rarity-levels of cards. Themed packs can have an arbitrary max of themed cards.
Theme: Limited time design to a card, wether it be time-limited or amount-limited. Theme cards will almost always be more rare than basic cards.