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Slider drag events #46
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Exposes
DragStarted
andDragReleased
events forGenericSliderSetting
.Added BSML Properties to
GenericSliderSetting
:updateDuringDrag
: If true, changes to the value will raise events while being dragged (default, previous behavior). If false, events for value change will only be raised after the slider is released.onDragStarted
andonDragStartedEvent
raised/emitted when the slider is grabbed.onDragReleased
anddragReleasedEvent
raised/emitted when slider is released.I wanted to do a
TypeHandler
forDragHelper
itself so it could be easily attached to any component, but it needs to be attached to the sameGameObject
as the base game component so BSML doesn't pick it up. I left theDragHelperHandler
in there (commented out) if you can find a way around it.