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Blender Tools for Rigging Characters with Unreal Engine 5 Skeleton #57
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Added description for the Blender avatar tools
Updated branch readme description for the Blender tools
Added Readme description file for the Blender tools
🪓 PR closed, deleted preview at https://github.com/mml-io/avatar-tools/tree/gh-pages/pull/57/ |
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Can we rename this from improbable
to mml-avatar-tools
?
These tools are available below, they are specific versions, you can check the links for different versions \ | ||
Game Rig Tools: https://toshicg.gumroad.com/l/game_rig_tools \ | ||
Surface Heat Skinning: http://www.mesh-online.net/shd-blender-addon.zip \ | ||
Improbable Blender add-on for the geometry utilities: [improbable_geometry_utilities.py](https://github.com/mml-io/avatar-tools/blob/feature/blender_avatar_tools/plugins/blender_geometry_utilities/improbable_geometry_utils.py) |
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This should be a relative path (currently it points to a branch)
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Blender 3.5+ https://www.blender.org/download/ | ||
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These tools are available below, they are specific versions, you can check the links for different versions \ |
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I think the links and this text need revising to either point to just product pages with the known working version number next to the link, or links to the specific versions with the product pages provided too.
README.md
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## Blender Avatar Tools | ||
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[Blender Tools](https://github.com/mml-io/avatar-tools/tree/feature/blender-avatar-tools/plugins/blender-geometry-utilities) are a collection of addons to create a custom avatar with the Unreal Engine 5 skeleton structure. |
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This should be a relative path (currently it points to a branch)
Changed links from branches to relative paths
Changed paths from branches to relative paths
Summary:
This pull request introduces a set of new tools in Blender designed to facilitate the rigging of characters using the Unreal Engine 5 skeleton. These tools aim to streamline the rigging process, ensuring compatibility and ease of use for developers working with Unreal Engine 5.
Features:
Skeleton Setup: Automatically rigs the character's geometry with the Unreal Engine 5 skeleton structure.
Bone Naming Conventions: Ensures consistent naming conventions compatible with Unreal Engine 5.
Automatic Weights: Automated weight tools for fine-tuning vertex weights.
Export Functionality: Simplified export process to Unreal Engine 5, preserving rigging and animation data.
User-Friendly Interface: Intuitive UI elements integrated into Blender for easy access to the new tools.
Benefits:
Reduces the time and effort required to rig characters for Unreal Engine 5.
Ensures rigging compatibility with Unreal Engine 5 skeleton standards.
Enhances the overall workflow efficiency for Blender and Unreal Engine users.
Testing:
The new tools have been tested with various character models to ensure robustness and reliability.
Compatibility checks performed with the latest version of Unreal Engine 5.
Documentation:
Detailed documentation is included, covering the installation, usage, and best practices for the new tools.
Step-by-step guides and examples are provided to help users get started quickly.
Additional Notes:
Feedback and suggestions are welcome to further improve these tools.
Future updates may include additional features based on user feedback and evolving Unreal Engine 5 requirements.