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* Use the new onebranch linux docker image (#3315) * Address onebranch pipeline warnings (#3325) * gamecore_console: avoid importing timeGetDevCaps (#3332) it is not part of WINAPI_FAMILY_GAMES available to GDK platforms The proper fix is to refactor our link dependencies on Windows platforms. That is however a risker and more involved change, so this PR intends to address the immediate issue rendering msquic unusable on GDK gaming platform. Signed-off-by: Jianye Chen <[email protected]> Signed-off-by: Jianye Chen <[email protected]> * Adds Hashtable Restructuring (#3344) * Adds Hashtable Restructuring * Extra line in contract path * Make compiler happy * A bit of refactor * Remove unnecessary declaration * formatting * Forgot to remove a few #ifdefs * Updated PGO files * Fix a tag * Update src/platform/hashtable.c * Update src/platform/hashtable.c * Update src/platform/hashtable.c * Rename CXPLAT_HASHTABLE_MAX_RESTRUCT_ATTEMPTS to CXPLAT_HASHTABLE_MAX_RESIZE_ATTEMPTS Co-authored-by: Matt Olson <[email protected]> * gamecore_console: default to latest Windows SDK (#3343) Signed-off-by: Jianye Chen <[email protected]> * Update Quic VNE and Version 2 constants. (#3324) * gamecore_console: fix build with 10.0.20348.0 (#6) (#3348) updated min. SDK to 10.0.20348.0 for SetThreadIdealProcessor Signed-off-by: Jianye Chen <[email protected]> Signed-off-by: Jianye Chen <[email protected]> * Fix QUIC_SETTINGS param validation tests. (#3331) * Fix credscan warnings (#3359) * build: fix onebranch pipelines (#3360) changed base image to ltsc2019/vse2019 installed additional SDK to the image added pipeline parameter to specify the target branch Signed-off-by: Jianye Chen <[email protected]> Signed-off-by: Jianye Chen <[email protected]> * Update patch version * Use Ubuntu 20.04 to Build OpenSSL-Systemcrypto Variant (#3267) * Fix/suppress some new clang/cppcheck warnings (#3064) Signed-off-by: Jianye Chen <[email protected]> Co-authored-by: Yi Huang <[email protected]> Co-authored-by: Jianye Chen <[email protected]> Co-authored-by: Matt Olson <[email protected]> Co-authored-by: Anthony Rossi <[email protected]> Co-authored-by: Lars Eggert <[email protected]>
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if (Test-Path "$PSScriptRoot\win-installer-helper.psm1") | ||
{ | ||
Import-Module "$PSScriptRoot\win-installer-helper.psm1" | ||
} | ||
elseif (Test-Path "C:\win-installer-helper.psm1") | ||
{ | ||
Import-Module "C:\win-installer-helper.psm1" | ||
} | ||
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$ProgressPreference = 'SilentlyContinue' | ||
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Start-Setup | ||
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try { | ||
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Write-Host "Installing additional visual studio workloads" | ||
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$vsInstallerPath = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vs_installer.exe" | ||
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$installerArgs = "modify --config `"C:\vsconfig.2019`" --installPath `"${env:VS2019}`" --quiet --norestart --nocache" | ||
Install-FromEXE -Path $vsInstallerPath -Arguments $installerArgs | ||
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Write-Output "Installed additional visual studio workloads" | ||
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} catch { | ||
Write-Host "Error during workloads installation" | ||
dir $Env:TEMP -Filter *.log | where Length -gt 0 | Get-Content | ||
dir $Env:TEMP -Filter *.txt | where Length -gt 0 | Get-Content | ||
$_.Exception | Format-List -Force | ||
exit 1 | ||
} finally { | ||
Stop-Setup | ||
} |
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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.VisualStudio.Component.VC.Runtimes.ARM64.Spectre", | ||
"Microsoft.VisualStudio.Component.VC.Runtimes.x86.x64.Spectre", | ||
"Microsoft.VisualStudio.Component.Windows10SDK.20348" | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -12,7 +12,7 @@ | |
#endif | ||
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#ifndef VER_PATCH | ||
#define VER_PATCH 6 | ||
#define VER_PATCH 7 | ||
#endif | ||
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#ifndef VER_BUILD_ID | ||
|
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