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Releases: matcool/ReplayBot

[v1.5.0] UI changes, save settings and basic speedhack

16 Apr 00:48
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The main ui has been changed a bit to hopefully be a bit less confusing
image
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The options in the second image were only ever useful when recording a new replay, so they've been moved into their own ui

Also includes a basic speedhack input, note there is no speedhack audio and it's only active when recording. Using speedhack from something like Mega Hack v6/7 still works and is definitely a better option

The settings are saved to %localappdata%/GeometryDash/replaybot.txt aka the same place gd stores its save files

[v1.4.3] fix stupid issue

07 Dec 18:28
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  • fix stupid issue

[v1.4.2] Fix song offset on recorder, load ffmpeg from gd folder

06 Dec 20:05
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  • Song offset in recordings now should no longer mess up
  • Automatically restart level when playing if mid attempt
  • Look for ffmpeg.exe in the gd folder instead of just path, hopefully should make install process easier
  • Extra audio args option in the gui
  • Include version number in the gui

[v1.4.1] UTF-8 support, minor fixes

11 Oct 17:44
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removed the frame queue from the recorder, as it didnt really improve perfomance and could easily make gd run out of memory

also made the song volume always 1

[v1.4.0] Include audio in the renderer

14 Sep 20:30
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it adds audio after the video is done rendering
also added the ability to record a few seconds past the level complete menu

[v1.3.0] Internal renderer/recorder

07 Sep 20:36
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this new feature allows you to record a video of a replay entirely within gd, while also providing the smoothest output possible

there might still be some bugs and perfomance issues but hopefully i can fix those in the future

tutorial video explaining how to use it: https://www.youtube.com/watch?v=HMPs47KIMpQ

[v1.2.0] Slightly Better Checkpoints and Showcase Mode

04 Aug 01:44
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this should allow you to use auto checkpoints (why do people use those), and also recording from a checkpoint from a previous playback in frame mode should actually work now, meaning fixing replays should be much better
also added showcase mode which hides the playing text

[v1.1.0] Real Time Mode

22 Jun 16:39
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this new method allows you to run gd's physics at any fps, regardless of what fps gd is running at, meaning you can easily play high fps macros in real time and that you dont have to set your fps to the replay fps
you can toggle it in the menu but its enabled by default

[v1.0.0] Complete rewrite

13 Jun 00:05
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Complete rewrite of the codebase! this includes things such as

  • Completely ingame UI (no more console)
  • New format (you can still load the old format though)
  • Supports both frame and x pos recording
  • Practice mode orb fixes
  • (hopefully) better holding on respawn
  • frame advance (C to advance frame, F to go out of frame advance)
  • R to quickly restart
    image

[v0.8.1] Fix a few bugs

17 Feb 18:24
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calculate file size instead of using eof, properly remove actions on death and better stdout