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DirectX 11 learning project in C# with Silk.NET

So, I wanted to learn D3D11, but learning C++ at the same time would make that harder for me, and I have a time window of only 6 months to achieve that. I chose D3D11 because I mainly develop on Windows and DirectX works well with Proton on Linux as well.

Silk.NET is a very good C# wrapper of DirectX11 interfaces/methods so I can watch C++ tutorials and replicate everything in C# easily.

Quick comparison table of why I chose C#:

C# C++
Easy Hard
Slower Performant
I already know it Need to learn it
Uncommon in engine dev Industry standard

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