My first game made in Godot for a gamejam (GameDev.tv Jam 2024)
A simple platformer where you avoid a dragon's attacks while trying to stay on a unique moving platform.
The latest version of the game can be played on itch.io: https://huguesje4n.itch.io/camelot
A dragon attacked Camelot and only a few magical bricks remains. How long will you avoid the dragon's attack while remaining on the the last platform of a once proud castle, searching for its place in the ruins ?
The entire source code is available under the MIT licence
The project runs in Godot 4.2
- Change easy mode to normal mode and normal mode to hard mode
- Improve platform handling
- Add sound cue for platform movement
- Add the ability for the player to crouch
- Improve background (paralaxed sky)
- Improve the flame effect (shadder)