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Sprint 2 TODO
giniu edited this page Feb 3, 2011
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During second sprint we will try to:
- Decide on removal of space+drag movement (it is not part of specification, and it's terribly buggy for now)
- Change character position to 3D world coordinates
- Add view or camera concept, abstract view <-> world coordinate change
- Update included libs to latest versions
- Clean-up remaining code base (cleaner separation view/character/map, coding style, ...)
- (optional for this sprint) Add remaining features
- Object placement (for now 2 objects - bushes and road sign as in docs, make sure they are placeable using editor and drawing order is correct - no collisions for now)
- Allow to select more than one tile in editor
- (optional for this sprint) Fix remaining lower priority bugs
- Fix centre of zoom operation to be on character, not left-top corner of screen
- Fix black edges around tiles on scales different from 1.0
- Fix help layer (size of box, brightness issues)