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Use node timers for farming plants also; may introduce issues but see…
…ms good from some simple tests
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Original file line number | Diff line number | Diff line change |
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-- | ||
-- Farming and plant growing API | ||
-- | ||
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farming.registered_plants = {} | ||
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function farming.register_plant(name, plant) | ||
-- Note: You'll have to register 4 plant growing nodes before calling this! | ||
-- Format: "[mod:plant]_[stage from 1-4]" | ||
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farming.registered_plants[name] = plant -- Might need to fully copy here? | ||
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minetest.register_lbm( | ||
{ | ||
label = "Grow legacy farming plants", | ||
name = "farming:grow_legacy_plants", | ||
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nodenames = { | ||
name .. "_1", | ||
name .. "_2", | ||
name .. "_3", | ||
}, | ||
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action = function(pos, node) | ||
farming.grow_plant(pos, name) | ||
end, | ||
} | ||
) | ||
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function add_callbacks(nodename) | ||
minetest.override_item( | ||
nodename, | ||
{ | ||
on_timer = function(pos) | ||
local name = string.gsub(minetest.get_node(pos).name, "_(%d+)", "") | ||
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farming.grow_plant(pos, name) | ||
end, | ||
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on_construct = function(pos) | ||
farming.begin_growing_plant(pos) | ||
end, | ||
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on_place = farming.place_plant, | ||
} | ||
) | ||
end | ||
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add_callbacks(name .. "_1") | ||
add_callbacks(name .. "_2") | ||
add_callbacks(name .. "_3") | ||
end | ||
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function farming.begin_growing_plant(pos) | ||
local name = string.gsub(minetest.get_node(pos).name, "_(%d+)", "") | ||
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local plant = farming.registered_plants[name] | ||
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minetest.get_node_timer(pos):start( | ||
math.random(plant.grow_time / 8, plant.grow_time / 4)) | ||
end | ||
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function farming.place_plant(itemstack, placer, pointed_thing) | ||
local name = string.gsub(itemstack:get_name(), "_(%d+)", "") | ||
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local plant = farming.registered_plants[name] | ||
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local under = minetest.get_node(pointed_thing.under) | ||
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for _, can_grow_on in ipairs(plant.grows_on) do | ||
local group = string.match(can_grow_on, "group:(.*)") | ||
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if (group ~= nil and minetest.get_item_group(under.name, group) > 0) or | ||
(under.name == can_grow_on) then | ||
minetest.set_node(pointed_thing.above, {name = itemstack:get_name()}) | ||
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itemstack:take_item() | ||
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break | ||
end | ||
end | ||
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return itemstack | ||
end | ||
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function farming.next_stage(pos, under, underdef, name, plant) | ||
local my_node = minetest.get_node(pos) | ||
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if my_node.name == name .. "_1" then | ||
minetest.set_node(pos, {name = name .. "_2"}) | ||
elseif my_node.name == name .. "_2" then | ||
minetest.set_node(pos, {name = name .. "_3"}) | ||
elseif my_node.name == name .. "_3" then | ||
minetest.set_node(pos, {name = name .. "_4"}) | ||
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-- Stop the timer on the node so no more growing occurs until needed | ||
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minetest.get_node_timer(pos):stop() | ||
end | ||
end | ||
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function farming.grow_plant(pos, name) | ||
local plant = farming.registered_plants[name] | ||
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-- Check nearby nodes such as water | ||
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local my_node = minetest.get_node(pos) | ||
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if plant.grows_near and | ||
minetest.find_node_near(pos, plant.growing_distance, plant.grows_near) == nil then | ||
return | ||
end | ||
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-- Check light; if too dark check again soon | ||
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local light = minetest.get_node_light(pos) | ||
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if light ~= nil and (light < plant.light_min or light > plant.light_max) then | ||
minetest.get_node_timer(pos):start( | ||
math.random(plant.grow_time / 16, plant.grow_time / 4)) | ||
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return | ||
end | ||
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-- Grow and check for rain and fertilizer | ||
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local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) | ||
local underdef = minetest.registered_nodes[under.name] | ||
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farming.next_stage(pos, under, underdef, name, plant) | ||
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if minetest.get_item_group(under.name, "plantable_fertilizer") > 0 then | ||
farming.next_stage(pos, under, underdef, name, plant) | ||
end | ||
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if weather.weather == "storm" then | ||
farming.next_stage(pos, under, underdefname, plant) | ||
end | ||
end | ||
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default.log("api", "loaded") |
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