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SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader

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OpenWorldTest

WHAT IS THIS?

This is a SceneKit project that uses more advanced techniques like fullscreen shaders, procedural level generation, chunk loading/unloading, as well as mouse/joypad first-person controls.

There are quite a few performance techniques that took me some time to work out in this project, so I thought it would be best to open source it - needs of the many, etc.

THANKS

Many thanks go to the following people, without whom I'd never have got this far with SceneKit:

Jeff LaMarche, Tom Irving, Wade Tregaskis, and Thomas Goossens

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SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader

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