I don't know what game this will be yet, but it will be made using Rust and with a custom game engine with Vulkan API.
Currently, it is a good start for a game engine for a particle-based physics game. I may come back to it at some point and see the project through, or maybe rewrite it in a different language.
Here are some really cool things that this engine does now:
- Sand spills from my cursor
- Sand falls at an increased speed with time (gravity works)
- Particles can collide with each other and exchange velocity
- Particles experience drag while traveling through the "air"