https://github.com/joanmarquesbesses/Sorcer-Striker/wiki
https://joanmarquesbesses.github.io/Sorcer-Striker/
Sorcer Striker, known in Japan as Mahou Daisakusen is a vertically scrolling shooter arcade game developed by Raizing and originally released in 1993 for Arcades. It is the first game in the Mahou trilogy, followed by Kingdom Grandprix and Dimahoo.
Salvador Bernades - Designer
https://github.com/SalvaBernades
Andrea Doña - Managment
https://github.com/poderoculto5
Joan Marquès - Coding
https://github.com/joanmarquesbesses
Biel Liñal - QA Tester
Justo Tiscornia - Artist
Each one of us has a role and because of that we can work in a organizated way and that help us to make this videogame. Besides we have our role, everyone work a little bit at thing out of their role like all of us work at makeing the sprites of the videogames, work at the code of the program, takeing the audio from the game,...
-
Program Controls
ESC - quit game (on the menu), in-game goes to menu
F1 - Show colliders
F2 - God mode
F3 - Insta win
F4 - Insta Lose
F5 - Camera lock
F6-F10 - Spawn enemies
W - move up camera
A - move left camera
S - move down camera
D - move right camera
-
Combat controls:
Arrow UP - move up
Arrow DOWN - move down
Arrow LEFT - move left
Arrow RIGHT - move right
Space interact(scenes) - in-game shoot
Left Ctrl (special shoot)
-
GamePad:
Up Joystick (move up)
Down Joystick (move down)
Left Joystick (move left)
Rigth Joystick (move rigth)
A button (shoot)
B button (scpecial shoot)
https://www.youtube.com/watch?v=qZFMVyC3hyk&ab_channel=JoanMarquesBesses
https://github.com/joanmarquesbesses/Sorcer-Striker/releases/tag/release