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jitterdev/kitsune

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kitsune

kitsune

= every new moon, if you meet the requirements for your next tail, you will gain a tail. (toggle with [OCTONARY])

= this only works in the overworld, because… the end and nether don’t have a moon

= you can only gain 1 tail every new moon

= you can have a max of 9 tails

= the thresholds for these tails increment by 10 levels for each tail, starting at 20 (2nd tail takes 20, 3rd takes 30, etcetera)

= so getting your 2nd tail consumes 20 levels worth of xp, the 3rd tail consumes 30 levels, and so on.

= tails are kept on death

[base (1 tail)]

  • 6 max hearts
  • when below 4 hearts, gain an additional speed boost (+.02)
  • Pounce ability (2.5 second cooldown, deal increased damage during the pounce) [PRIMARY]
  • 9 slots of storage that is kept on death [DENARY]
  • No fall damage
  • Can ride other players [SECONDARY]
  • Night vision
  • Sweet berries are more nutritious
  • foxes will not run away from you. = 1.6 blocks tall
  • Hunger drains faster
  • No shields
  • claustrophobia
  • no natural regen UNLESS sprinting
  • double kinetic damage
  • all attacks from players deal an additional half a heart of true damage
  • in the presence of wolves, you are frightened.
  • armor toughness has no effect on you.

(hidden):

  • Faster base speed (+.02)
  • Berry bushes do not damage you

= you occasionally make fox noises

[2]

  • 20% of your walking speed modifiers also apply while you're airborne.

[3]

  • You can wall-jump by crouching while in contact with a wall in the air. Releasing sneak will propel you off the wall vertically. (toggle with [SEPTENARY])
  • 40% of your walking speed modifiers also apply while you're airborne.

[4]

  • .1 multiplier to base speed.

[5]

  • you gain a short multidirectional dash. Activated with [QUINARY].
  • 60% of your walking speed modifiers also apply while you're airborne.

[6]

  • .1 multiplier to base speed.

[7]

  • berries now give you absorption II for a short amount of time (15 seconds) on consumption.
  • 80% of your walking speed modifiers also apply while you're airborne.

[8]

  • .1 multiplier to base speed.

[9]

  • If your melee attack deals less than 2 hearts of damage, strike again in 0.1 seconds, dealing a heart of true damage. 2 second cooldown.
  • 100% of your walking speed modifiers also apply while you're airborne.

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