kitsune
= every new moon, if you meet the requirements for your next tail, you will gain a tail. (toggle with [OCTONARY])
= this only works in the overworld, because… the end and nether don’t have a moon
= you can only gain 1 tail every new moon
= you can have a max of 9 tails
= the thresholds for these tails increment by 10 levels for each tail, starting at 20 (2nd tail takes 20, 3rd takes 30, etcetera)
= so getting your 2nd tail consumes 20 levels worth of xp, the 3rd tail consumes 30 levels, and so on.
= tails are kept on death
- 6 max hearts
- when below 4 hearts, gain an additional speed boost (+.02)
- Pounce ability (2.5 second cooldown, deal increased damage during the pounce) [PRIMARY]
- 9 slots of storage that is kept on death [DENARY]
- No fall damage
- Can ride other players [SECONDARY]
- Night vision
- Sweet berries are more nutritious
- foxes will not run away from you. = 1.6 blocks tall
- Hunger drains faster
- No shields
- claustrophobia
- no natural regen UNLESS sprinting
- double kinetic damage
- all attacks from players deal an additional half a heart of true damage
- in the presence of wolves, you are frightened.
- armor toughness has no effect on you.
(hidden):
- Faster base speed (+.02)
- Berry bushes do not damage you
= you occasionally make fox noises
- 20% of your walking speed modifiers also apply while you're airborne.
- You can wall-jump by crouching while in contact with a wall in the air. Releasing sneak will propel you off the wall vertically. (toggle with [SEPTENARY])
- 40% of your walking speed modifiers also apply while you're airborne.
- .1 multiplier to base speed.
- you gain a short multidirectional dash. Activated with [QUINARY].
- 60% of your walking speed modifiers also apply while you're airborne.
- .1 multiplier to base speed.
- berries now give you absorption II for a short amount of time (15 seconds) on consumption.
- 80% of your walking speed modifiers also apply while you're airborne.
- .1 multiplier to base speed.
- If your melee attack deals less than 2 hearts of damage, strike again in 0.1 seconds, dealing a heart of true damage. 2 second cooldown.
- 100% of your walking speed modifiers also apply while you're airborne.