'circle' hotfix, stdin binding support
disclaimer: this release invokes undefined behavior due to a bug (fixed in later versions)
- A problem with artifacting in
circle
has been fixed, see #107 --stdin
has been added, which binds simple GLSL datatypes toSTDIN
in shaders. This evaluates to a uniform, and thus can be used to stream some data at runtime to GLava. This feature may be expanded on later (with backwards-compatible support for the current format/arguments)