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This repository has been archived by the owner on Feb 4, 2024. It is now read-only.

Releases: jaghaimo/stelnet

3.1.3

17 Jun 19:13
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Custom skill filtering (mod support) (#110)

  • Filter out "Unique" admin skill added by Tahlan Shipworks mod from Admin skills preview in Query builder and results.
  • Add merging CSV support for filtering more skills from Admin skills preview in Query builder and results.

3.1.2

10 Jun 11:35
91f848d
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Bugfix release (#108)

  • Add back Special Contact from Nexerelin to Contacts Board (accidentally removed in 3.1.0).
  • Fix crash on Exploration intel filtering (NPE if any intel returned null tags).
  • Fix D-Mod count filtering in Market query maker.

3.1.1

08 Jun 14:46
69ba8aa
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Fix fresh game or save initialization issue (#107)

  • Correctly initialize Stelnet on a fresh game or save. Stelnet would fail to initialize when starting a New Game or Loading a Game from Main Menu.

3.1.0

08 Jun 11:04
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Exploration board and LunaLib integration (#102)

New features:

  • Move setting handling from stelnet.json file to LunaLib. Requires LunaLib.
  • Add Exploration tab mini-board that allows intel filtering. Works on intel added by CaptainsLog (will show additional filters).
  • Add option to use Codex entry lists in query builder (default is to use known lists from visible factions).
  • Add option for Commodities, Contacts, and Market modules to only work when within Comms range.
  • Disallow remote calling contacts which have missions in progress. Can be disabled, allowing to call anyone anytime.

Improvements:

  • Show admin skills in a tooltip (Query and Results).
  • Remove suspended, developing, and lost contacts from Contacts board.
  • Disable Black Market from Market Queries and Viewer by default (configurable via LunaSettings).

Bugfixes:

  • Fix Sebestyen not showing up in contacts.
  • Add missing Lion Guard ships (reskins) in query builder.
  • Rework commodity intel persistence, fixes NPE crash on Starsector updates.
  • Reset commodity selection in case currently selected commodity no longer exists.

3.0.0

06 May 09:13
60cdb4e
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Starsector 0.96a compatibility (#101)

  • Update mod to Starsector 0.96a.

2.6.2

23 Apr 08:50
a2d5ac6
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Bugfix release 2.6.2 (#97)

  • Fix self nuking by making another call while within a call.
  • Fix visual bug by showing a contact while within a call.
  • Fix neutral faction crest using flag instead (upstream bug).
  • Fix excluder filtering (incorrect id in csv file).
  • Reduce minimum quantity for profit calculation.
  • Treat contact calls while docked at contact's location as vanilla calls.
  • Reset cache on game load and dev reload (avoids memory leak with Nexerelin enabled).

2.6.1

13 Jun 08:54
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  • Fix crash on tutorial-enabled new game.
  • Fix crash when mod cannot write to stelnet.log.

2.6.0

06 Jun 11:10
a5da702
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Add Sebestyen as contact (#88)

  • Add Sebestyen as a high priority contact after the player has met with Baird.
  • Fix a bug in uninstall mechanism which could prevent updates (selected intel related).

2.5.1

28 Apr 12:27
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  • Fix excess and deficit displayed in commodity intel (was always excess).

2.5.0

19 Mar 13:34
59e5df1
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Readd Profit tab and improve existing Commodities intel (#85)

  • Rework Commodity intel look and feel.
  • Readd cleaner implementation of Profit tab (again, thanks to @isthiscodefluffy).
  • Show message dialog when uninstalling the mod.