Skip to content

Version 1.0.1

Latest
Compare
Choose a tag to compare
@inkoalawetrust inkoalawetrust released this 24 Dec 05:40
· 5 commits to main since this release

This minor release only requires the same version of KAI as the 1.0 release.

This is a new minor update for the marines, it adds the flashbang grenade (Which I was too lazy to model for months, it took me like, one hour, while distracted, by the way), a new marine idle animation frankensprited by me, 3 new user variables, 2 more actions that can be stopped by the action restrictor, and several bug fixes.

This update was mainly made for the sake of the official gameplay mod addon. If you are using said addon, you AT LEAST need this version of the marines for it to work!

More information on the new additions can be found on the wiki.

Significant changes

  • Added a flashbang grenade that painlocks NPCs and flashes the player and plays a ringing sound.
  • Added a new idle standing animation, of the marine kneeling down and looking around idly.
  • Added 3 new user variables, User_DodgeRange, User_NoReload, and User_AllyClip.
  • Using emplacements and throwing smokescreens before retreating can now be controlled by the action restrictor.
  • Setting User_TurretDelay to -1 can now turn off marines using emplacements entirely.
  • SM_GigaMarine now has perfect accuracy, i.e they don't shake at all when aiming.

Bug fixes

  • Fixed a bug where, when their target went out of sight, and they walked to its' last seen spot. Marines would start walking in place before reverting to normal chasing.
  • Fixed marine groups not setting the player of a player-led group as the leader again, after said player dies and then resurrects.
  • Fixed the marines' idle head turn animation to play properly.
  • Marines now set their MarineState to MARINE_IDLING even when in SM_Chase(), if they're currently not chasing anyone. Instead of only doing so when they go to the Idle: state sequence.