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source/Crysis3Remastered.Patches/Crysis3Remastered.Patches.vcxproj
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source/Crysis3Remastered.Patches/Crysis3Remastered.Patches.vcxproj.filters
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#pragma once | ||
|
||
#include <stdbool.h> | ||
|
||
struct IConsole | ||
{ | ||
void* filler[0x22]; | ||
//! Execute a string in the console. | ||
//! \param command Console command e.g. "map testy" - no leading slash | ||
//! \param bSilentMode true=suppresses log in error case and logging the command to the console | ||
//! \param bDeferExecution true=the command is stored in special fifo that allows delayed execution by using wait_seconds and wait_frames commands | ||
//! \par Example | ||
//! \include CrySystem/Examples/ConsoleCommand.cpp | ||
void (*ExecuteString)(void* _this, const char* command, const bool bSilentMode, const bool bDeferExecution); | ||
}; |
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#include "stdafx.h" | ||
#include "helper.hpp" | ||
#include "memory.hpp" | ||
#include "git_ver.h" | ||
#include "IConsole.h" | ||
|
||
HMODULE baseModule{}; | ||
|
||
#define wstr(s) L#s | ||
#define wxstr(s) wstr(s) | ||
#define PROJECT_NAME "Crysis3Remastered.Patches" | ||
|
||
enum eBenchmarkTypes | ||
{ | ||
eCPUBenchmark = 1, | ||
eGPUBenchmark, | ||
}; | ||
|
||
// INI Variables | ||
bool bBenchmarkingOnly{}; | ||
bool bVerboseConsoleOutput{}; | ||
int iBenchmarkType{}; | ||
|
||
void ReadConfig(void) | ||
{ | ||
inipp::Ini<wchar_t> ini; | ||
// Initialize config | ||
std::wstring config_path = L"" PROJECT_NAME ".ini"; | ||
std::wifstream iniFile(config_path); | ||
if (!iniFile) | ||
{ | ||
// no ini, lets generate one. | ||
std::wstring ini_defaults = L"[Settings]\n" | ||
wstr(bBenchmarkingOnly)" false\n" | ||
wstr(bVerboseConsoleOutput)" = false\n" | ||
"; Benchmark types:\n" | ||
"; 1 = CPU Benchmark\n" | ||
"; 2 = GPU Benchmark\n" | ||
"; Savefiles from `/data/` must be installed to `%userprofile%\\Saved Games\\Crysis3Remastered\\SaveGames`\n" | ||
wstr(iBenchmarkType)" = 1\n"; | ||
std::wofstream iniFile(config_path); | ||
iniFile << ini_defaults; | ||
bBenchmarkingOnly = false; | ||
bVerboseConsoleOutput = false; | ||
iBenchmarkType = 1; | ||
} | ||
else | ||
{ | ||
ini.parse(iniFile); | ||
inipp::get_value(ini.sections[L"Settings"], wstr(bBenchmarkingOnly), bBenchmarkingOnly); | ||
inipp::get_value(ini.sections[L"Settings"], wstr(bVerboseConsoleOutput), bVerboseConsoleOutput); | ||
inipp::get_value(ini.sections[L"Settings"], wstr(iBenchmarkType), iBenchmarkType); | ||
} | ||
} | ||
|
||
#define TYPEDEF_FUNCTION_PTR(ret_type, func_name, ...) \ | ||
typedef ret_type (*func_name##_ptr)(__VA_ARGS__); \ | ||
extern func_name##_ptr func_name; | ||
|
||
#define INIT_FUNCTION_PTR(func_name) \ | ||
func_name##_ptr func_name = nullptr | ||
|
||
TYPEDEF_FUNCTION_PTR(void, CryLogAlways_, const char* fmt, ...); | ||
INIT_FUNCTION_PTR(CryLogAlways_); | ||
|
||
struct ISystem | ||
{ | ||
IConsole* pConsole; | ||
}; | ||
|
||
ISystem** g_System; | ||
bool saveloaded{}; | ||
|
||
namespace CRichPresence | ||
{ | ||
static bool SetRichPresence_Hook(const char* msg) | ||
{ | ||
CryLogAlways_(msg); | ||
if (!saveloaded) | ||
{ | ||
CryLogAlways_("CRichPresence::SetRichPresence_Hook: Executing benchmark\n"); | ||
g_System[0]->pConsole->ExecuteString(g_System[0], iBenchmarkType == eCPUBenchmark ? "load default_CPU.CSF" : "load default_GPU.CSF", true, false); | ||
g_System[0]->pConsole->ExecuteString(g_System[0], "con_restricted 0", true, false); | ||
// why is this considered restricted?? | ||
g_System[0]->pConsole->ExecuteString(g_System[0], "g_skipAfterLoadingScreen 1", true, false); | ||
saveloaded = true; | ||
} | ||
return 1; | ||
} | ||
}; | ||
|
||
|
||
static bool CallFunction32(void* src, void* dst, int len) | ||
{ | ||
if (len < 5) | ||
{ | ||
return false; | ||
} | ||
DWORD curProtection; | ||
VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &curProtection); | ||
|
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memset(src, 0x90, len); | ||
|
||
uintptr_t relativeAddress = ((uintptr_t)dst - (uintptr_t)src) - 5; | ||
|
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*(BYTE*)src = 0xE8; | ||
*(uint32_t*)((uintptr_t)src + 1) = relativeAddress; | ||
|
||
DWORD temp; | ||
VirtualProtect(src, len, curProtection, &temp); | ||
|
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return true; | ||
} | ||
|
||
static void DoPatches() | ||
{ | ||
// kills two bird with one stone | ||
// patches to load our custom save | ||
// and redirect CryLog to CryLogAlways | ||
// https://github.com/ValtoGameEngines/CryEngine/blob/d9d2c9f000836f0676e65a90bed40dcc3b1451eb/Code/GameSDK/GameDll/RichPresence.cpp#L75-L79 | ||
// if (!g_pGame->HasExclusiveControllerIndex()) | ||
// { | ||
// CryLog("[Rich Presence] not setting rich presence, no player set"); | ||
// return true; | ||
// } | ||
uintptr_t AfterLogosHook = FindAndPrintPatternW(L"48 8d 0d ? ? ? ? e8 ? ? ? ? b0 01 48 81 c4 ? ? ? ? 41 5e 5f 5d c3", L"RichPersistence Pattern"); | ||
uintptr_t g_SystemAddr = FindAndPrintPatternW(L"48 8b 0d ? ? ? ? 48 8d 15 ? ? ? ? 45 33 c9 45 33 c0 48 8b 01 ff 90 10 01 00 00", L"ISystem Global Ptr"); | ||
uintptr_t CryLogAlways_Addr = FindAndPrintPatternW(L"48 8d 0d ? ? ? ? e8 ? ? ? ? 0f b6 83 ? ? ? ?", L"CryLogAlways()"); | ||
void* CryLogAlways_Ptr = (void*)ReadLEA32(CryLogAlways_Addr + 7, L"CryLog()", 0, 1, 5); | ||
g_System = (ISystem**)ReadLEA32(g_SystemAddr, L"IConsole**", 0, 3, 7); | ||
CryLogAlways_ = (CryLogAlways__ptr)CryLogAlways_Ptr; | ||
if (bVerboseConsoleOutput) | ||
{ | ||
void* CryLogPtr = (void*)ReadLEA32(AfterLogosHook + 7, L"CryLog()", 0, 1, 5); | ||
Memory::DetourFunction32(CryLogPtr, CryLogAlways_Ptr, 5); | ||
} | ||
if (bBenchmarkingOnly) | ||
{ | ||
if (AfterLogosHook && g_System) | ||
{ | ||
void* JumpPattern = (void*)FindAndPrintPatternW(L"CC CC CC CC CC CC CC CC CC CC CC CC CC", L"Int3 Arrray"); | ||
CallFunction32((void*)(AfterLogosHook + 7), JumpPattern, 5); | ||
Memory::DetourFunction64(JumpPattern, (void*)&CRichPresence::SetRichPresence_Hook, 14); | ||
} | ||
} | ||
} | ||
|
||
DWORD __stdcall Main(void*) | ||
{ | ||
baseModule = GetModuleHandle(NULL); | ||
ReadConfig(); | ||
DoPatches(); | ||
return true; | ||
} | ||
|
||
BOOL APIENTRY DllMain(HMODULE hModule, | ||
DWORD ul_reason_for_call, | ||
LPVOID lpReserved | ||
) | ||
{ | ||
switch (ul_reason_for_call) | ||
{ | ||
case DLL_PROCESS_ATTACH: | ||
{ | ||
CreateThread(NULL, 0, Main, 0, NULL, 0); | ||
} | ||
case DLL_THREAD_ATTACH: | ||
case DLL_THREAD_DETACH: | ||
case DLL_PROCESS_DETACH: | ||
break; | ||
} | ||
return TRUE; | ||
} |