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Merge pull request #2244 from ikemen-engine/fix_debug
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fix: ForceStageZoomout and Zoomin matching description
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K4thos authored Jan 10, 2025
2 parents 1242766 + bf55da8 commit abf49cd
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Showing 4 changed files with 27 additions and 27 deletions.
4 changes: 2 additions & 2 deletions external/script/options.lua
Original file line number Diff line number Diff line change
Expand Up @@ -174,8 +174,6 @@ options.t_itemname = {
modifyGameOption('Config.HelperMax', 56)
modifyGameOption('Config.PlayerProjectileMax', 256)
--modifyGameOption('Config.ZoomActive', true)
--modifyGameOption('Config.ForceStageZoomout', 0)
--modifyGameOption('Config.ForceStageZoomin', 0)
--modifyGameOption('Config.EscOpensMenu', true)
--modifyGameOption('Config.BackgroundLoading', false) --TODO: not implemented
--modifyGameOption('Config.FirstRun', false)
Expand All @@ -193,6 +191,8 @@ options.t_itemname = {
--modifyGameOption('Debug.Font', "font/debug.def")
--modifyGameOption('Debug.FontScale', 1.0)
--modifyGameOption('Debug.StartStage', "stages/stage0-720.def")
--modifyGameOption('Debug.ForceStageZoomout', 0)
--modifyGameOption('Debug.ForceStageZoomin', 0)
modifyGameOption('Video.RenderMode', "OpenGL 3.2")
modifyGameOption('Video.GameWidth', 640)
modifyGameOption('Video.GameHeight', 480)
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20 changes: 10 additions & 10 deletions src/config.go
Original file line number Diff line number Diff line change
Expand Up @@ -127,8 +127,6 @@ type Config struct {
HelperMax int32 `ini:"HelperMax"`
PlayerProjectileMax int `ini:"PlayerProjectileMax"`
ZoomActive bool `ini:"ZoomActive"`
ForceStageZoomout float32 `ini:"ForceStageZoomout"`
ForceStageZoomin float32 `ini:"ForceStageZoomin"`
EscOpensMenu bool `ini:"EscOpensMenu"`
FirstRun bool `ini:"FirstRun"`
WindowTitle string `ini:"WindowTitle"`
Expand All @@ -139,14 +137,16 @@ type Config struct {
GamepadMappings string `ini:"GamepadMappings"`
} `ini:"Config"`
Debug struct {
AllowDebugMode bool `ini:"AllowDebugMode"`
AllowDebugKeys bool `ini:"AllowDebugKeys"`
ClipboardRows int `ini:"ClipboardRows"`
ConsoleRows int `ini:"ConsoleRows"`
ClsnDarken bool `ini:"ClsnDarken"`
Font string `ini:"Font"`
FontScale float32 `ini:"FontScale"`
StartStage string `ini:"StartStage"`
AllowDebugMode bool `ini:"AllowDebugMode"`
AllowDebugKeys bool `ini:"AllowDebugKeys"`
ClipboardRows int `ini:"ClipboardRows"`
ConsoleRows int `ini:"ConsoleRows"`
ClsnDarken bool `ini:"ClsnDarken"`
Font string `ini:"Font"`
FontScale float32 `ini:"FontScale"`
StartStage string `ini:"StartStage"`
ForceStageZoomout float32 `ini:"ForceStageZoomout"`
ForceStageZoomin float32 `ini:"ForceStageZoomin"`
} `ini:"Debug"`
Video struct {
RenderMode string `ini:"RenderMode"`
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12 changes: 6 additions & 6 deletions src/resources/defaultConfig.ini
Original file line number Diff line number Diff line change
Expand Up @@ -123,12 +123,6 @@ HelperMax = 56
PlayerProjectileMax = 256
; Zoom toggle (0 disables zoom for stages coded to have it).
ZoomActive = 1
; Set to nonzero to force stages to have the specified zoom scale factors.
; This option has no effect on stages that have either zoomin or zoomout
; parameter set to a value other than the default of 1.
; This is a debug parameter and may be removed in future versions.
ForceStageZoomout = 0
ForceStageZoomin = 0
; Toggles if Esc key should open Pause menu.
EscOpensMenu = 1
; Toggles match info loading during versus screen (currently not functional).
Expand Down Expand Up @@ -167,6 +161,12 @@ Font = font/debug.def
FontScale = 0.5
; Default starting stage for quick versus.
StartStage = stages/stage0-720.def
; Set to nonzero to force stages to have the specified zoom scale factors.
; This option has no effect on stages that have either zoomin or zoomout
; parameter set to a value other than the default of 1.
; This is a debug parameter and may be removed in future versions.
ForceStageZoomout = 0
ForceStageZoomin = 0

; -------------------------------------------------------------------------------
[Video]
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18 changes: 9 additions & 9 deletions src/stage.go
Original file line number Diff line number Diff line change
Expand Up @@ -1052,15 +1052,15 @@ func loadStage(def string, maindef bool) (*Stage, error) {
sec[0].ReadF32("boundhighzoomdelta", &s.stageCamera.boundhighzoomdelta)
sec[0].ReadF32("verticalfollowzoomdelta", &s.stageCamera.verticalfollowzoomdelta)
sec[0].ReadBool("lowestcap", &s.stageCamera.lowestcap)
if sys.cfg.Config.ForceStageZoomin == 0 {
sec[0].ReadF32("zoomin", &s.stageCamera.zoomin)
} else {
s.stageCamera.zoomin = sys.cfg.Config.ForceStageZoomin
}
if sys.cfg.Config.ForceStageZoomout == 0 {
sec[0].ReadF32("zoomout", &s.stageCamera.zoomout)
} else {
s.stageCamera.zoomout = sys.cfg.Config.ForceStageZoomout
sec[0].ReadF32("zoomin", &s.stageCamera.zoomin)
sec[0].ReadF32("zoomout", &s.stageCamera.zoomout)
if s.stageCamera.zoomin == 1 && s.stageCamera.zoomout == 1 {
if sys.cfg.Debug.ForceStageZoomin > 0 {
s.stageCamera.zoomin = sys.cfg.Debug.ForceStageZoomin
}
if sys.cfg.Debug.ForceStageZoomout > 0 {
s.stageCamera.zoomout = sys.cfg.Debug.ForceStageZoomout
}
}
anchor, _, _ := sec[0].getText("zoomanchor")
if strings.ToLower(anchor) == "bottom" {
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