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Add Traditional Chinese (zh_tw.json) #242

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{
"cloth_config.sound_physics_remastered.settings": "聲音物理設定",

"cloth_config.sound_physics_remastered.category.general": "一般",
"cloth_config.sound_physics_remastered.category.performance": "效能",
"cloth_config.sound_physics_remastered.category.reflectivity": "方塊反射率",
"cloth_config.sound_physics_remastered.category.occlusion": "方塊遮擋係數",
"cloth_config.sound_physics_remastered.category.debug": "除錯",

"cloth_config.sound_physics_remastered.enabled": "啟用聲音物理",
"cloth_config.sound_physics_remastered.enabled.description": "啟用/停用所有聲音效果。",
"cloth_config.sound_physics_remastered.simple_voice_chat_integration": "Simple Voice Chat 整合",
"cloth_config.sound_physics_remastered.simple_voice_chat_integration.description": "為 Simple Voice Chat 音訊啟用/停用聲音效果。",
"cloth_config.sound_physics_remastered.simple_voice_chat_hear_self": "聽見自己",
"cloth_config.sound_physics_remastered.simple_voice_chat_hear_self.description": "使用 Simple Voice Chat 時啟用/停用聽見自己的回音。",
"cloth_config.sound_physics_remastered.attenuation_factor": "衰減係數",
"cloth_config.sound_physics_remastered.attenuation_factor.description": "影響聲音基於距離變得多安靜。數值越低表示遠處的聲音越大聲。此設定需要您處於單人遊戲或伺服器上已安裝模組。1.0 是物理上正確的值。",
"cloth_config.sound_physics_remastered.reverb_gain": "混響增益",
"cloth_config.sound_physics_remastered.reverb_gain.description": "模擬混響的音量。",
"cloth_config.sound_physics_remastered.reverb_brightness": "混響亮度",
"cloth_config.sound_physics_remastered.reverb_brightness.description": "混響的亮度。數值越高,混響中的高頻越多。數值越低,混響的聲音越沉悶。",
"cloth_config.sound_physics_remastered.reverb_distance": "混響距離",
"cloth_config.sound_physics_remastered.reverb_distance.description": "相對於聲音距離的混響距離。",
"cloth_config.sound_physics_remastered.block_absorption": "方塊吸收",
"cloth_config.sound_physics_remastered.block_absorption.description": "聲音在方塊中傳播時將被吸收的量。",
"cloth_config.sound_physics_remastered.occlusion_variation": "遮擋變化",
"cloth_config.sound_physics_remastered.occlusion_variation.description": "數值越高表示越小的物體不會被視為遮擋物。",
"cloth_config.sound_physics_remastered.default_block_reflectivity": "預設方塊反射率",
"cloth_config.sound_physics_remastered.default_block_reflectivity.description": "所有方塊的預設聲音反射能量。數值越低,混響模擬越保守,混響尾音越短。數值越高,混響模擬越豐富,混響尾音越高。",
"cloth_config.sound_physics_remastered.default_block_occlusion_factor": "預設方塊遮擋係數",
"cloth_config.sound_physics_remastered.default_block_occlusion_factor.description": "所有方塊的預設遮擋量。數值越低,穿過牆壁的聲音越清晰。數值越高表示聲音在穿過更厚的牆壁時將聽不見。",
"cloth_config.sound_physics_remastered.sound_distance_allowance": "聲音距離允許值",
"cloth_config.sound_physics_remastered.sound_distance_allowance.description": "Minecraft 不允許聲音在超過一定距離後播放。此參數是一個倍率,用於控制允許聲源距離多遠才能實際播放。此設定僅在單人世界和安裝在伺服器上時生效。",
"cloth_config.sound_physics_remastered.air_absorption": "空氣吸收",
"cloth_config.sound_physics_remastered.air_absorption.description": "控制空氣隨距離吸收高頻量的值。 1.0 的值對於具有正常濕度和溫度的空氣來說在物理上是正確的。數值越高表示空氣隨距離吸收的高頻越多。 0 停用此效果。",
"cloth_config.sound_physics_remastered.underwater_filter": "水下濾波器",
"cloth_config.sound_physics_remastered.underwater_filter.description": "當玩家在水下時過濾掉多少聲音。0.0 表示不過濾。1.0 表示完全過濾",
"cloth_config.sound_physics_remastered.evaluate_ambient_sounds": "評估環境聲音",
"cloth_config.sound_physics_remastered.evaluate_ambient_sounds.description": "像洞穴、地獄或水下環境聲音之類的聲音是否應該具有聲音物理效果",
"cloth_config.sound_physics_remastered.sound_blacklist_regex": "聲音黑名單正則運算式",
"cloth_config.sound_physics_remastered.sound_blacklist_regex.description": "這個規則運算式適用於所有正在播放的聲音。如果符合,則不會將任何效果應用於該聲音。",

"cloth_config.sound_physics_remastered.environment_evaluation_ray_count": "環境評估射線計數",
"cloth_config.sound_physics_remastered.environment_evaluation_ray_count.description": "為每個聲源追蹤以確定混響的射線數量。射線越多,追蹤結果越一致,但計算時間也越長。如果您在播放聲音時遇到延遲峰值,請降低此值。",
"cloth_config.sound_physics_remastered.environment_evaluation_ray_bounces": "環境評估射線反彈",
"cloth_config.sound_physics_remastered.environment_evaluation_ray_bounces.description": "為每個聲源追蹤以確定混響的射線反彈次數。反彈次數越多,回音和聲音傳導就越多,但計算時間也越長。如果您在播放聲音時遇到延遲峰值,請降低此值。",
"cloth_config.sound_physics_remastered.non_full_block_occlusion_factor": "非完整方塊遮擋係數",
"cloth_config.sound_physics_remastered.non_full_block_occlusion_factor.description": "如果聲音撞擊到非完整方塊的側面,則方塊遮擋將乘以該值。",
"cloth_config.sound_physics_remastered.max_occlusion_rays": "最大遮擋射線",
"cloth_config.sound_physics_remastered.max_occlusion_rays.description": "確定遮擋的最大射線數量。與牆壁之間被考慮的方塊數量直接相關。",
"cloth_config.sound_physics_remastered.max_occlusion": "最大遮擋",
"cloth_config.sound_physics_remastered.max_occlusion.description": "遮擋的上限值。",
"cloth_config.sound_physics_remastered.strict_occlusion": "嚴格遮擋",
"cloth_config.sound_physics_remastered.strict_occlusion.description": "如果啟用,則遮擋計算僅使用聲源和收聽者之間的一條路徑,而不是 9 條。",
"cloth_config.sound_physics_remastered.sound_direction_evaluation": "聲音方向評估",
"cloth_config.sound_physics_remastered.sound_direction_evaluation.description": "是否嘗試根據反射來計算聲音應該來自哪裡。",
"cloth_config.sound_physics_remastered.redirect_non_occluded_sounds": "重新導向未遮擋的聲音",
"cloth_config.sound_physics_remastered.redirect_non_occluded_sounds.description": "跳過重新導向未遮擋的聲音(您可以直接看到的聲音)。",
"cloth_config.sound_physics_remastered.update_moving_sounds": "更新移動中的聲音",
"cloth_config.sound_physics_remastered.update_moving_sounds.description": "是否應頻繁地重新評估音樂唱片或其他較長的聲音",
"cloth_config.sound_physics_remastered.sound_update_interval": "聲音更新間隔",
"cloth_config.sound_physics_remastered.sound_update_interval.description": "以刻為單位的間隔,用於重新評估移動中的聲音。數值越低表示重新評估越頻繁,但延遲也越多。此選項僅在啟用「更新移動中的聲音」時生效。",

"cloth_config.sound_physics_remastered.debug_logging": "除錯記錄",
"cloth_config.sound_physics_remastered.debug_logging.description": "啟用除錯記錄。",
"cloth_config.sound_physics_remastered.occlusion_logging": "遮擋記錄",
"cloth_config.sound_physics_remastered.occlusion_logging.description": "在記錄檔中提供有關遮擋的更多資訊。",
"cloth_config.sound_physics_remastered.environment_logging": "環境記錄",
"cloth_config.sound_physics_remastered.environment_logging.description": "在記錄檔中提供有關環境計算的更多資訊。",
"cloth_config.sound_physics_remastered.performance_logging": "效能記錄",
"cloth_config.sound_physics_remastered.performance_logging.description": "提供有關計算時間的更多資訊。",
"cloth_config.sound_physics_remastered.render_sound_bounces": "繪製聲音反彈",
"cloth_config.sound_physics_remastered.render_sound_bounces.description": "如果啟用,聲音的路徑將在遊戲中繪製。",
"cloth_config.sound_physics_remastered.render_occlusion": "繪製遮擋",
"cloth_config.sound_physics_remastered.render_occlusion.description": "如果啟用,遮擋將在遊戲中可視化。",
"modmenu.descriptionTranslation.sound_physics_remastered": "為穿過方塊的聲音提供逼真的衰減、混響和吸收效果。"
}