Releases: hecomi/uDesktopDuplication
Releases · hecomi/uDesktopDuplication
v1.2.1 Released
Bug Fix
- do not update unsupported display.
Example
v1.2.0 Released
Changes
- Draw cursor in 1 Pass (the screen for drawing mouse is anymore unused)
- Support rotation 90/180/270 degs.
- Add more getters to access monitor info (e.g. screen coordinates, total screen size,
Bug Fix
- Fix freeze after opening admin screen
- Refactoring & fix memory leaks
- And more...
v.1.1.1 Released
Changes
- add culling option to materials
Bug Fix
- cursor on transparent shader
- check texture size
- use local position in multiple monitors example
v1.1.0 Released
Improvements
- Use cursor texture given by Desktop Duplication API
- Change
Cursor
component to draw the cursor using the same mesh as the display.Cursor
GameObject is no more used.
uDesktopDuplication v1.0.0 Released!
Updates
- Support multiple screens.
- Add examples.
- Improve performance.
- Fix bugs.
This version has no backward compatibility. So if you are using the previous version, please remove them and reimport this version.
uDesktopDuplication v0.0.3 Released!
Updates
- Support linear color.
uDesktopDuplication v0.0.2 Released!
Updates
- Add mouse cursor component (
MouseDrawer.cs
) - Add shaders to support invert coordinates, transparency, and mask.
uDesktopDuplication Released!
v0.0.1 update .gitignore.