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Releases: hecomi/uDesktopDuplication

v1.2.1 Released

05 Nov 14:28
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Bug Fix

  • do not update unsupported display.

Example

v1.2.0 Released

04 Nov 16:45
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Changes

  • Draw cursor in 1 Pass (the screen for drawing mouse is anymore unused)
  • Support rotation 90/180/270 degs.
  • Add more getters to access monitor info (e.g. screen coordinates, total screen size,

Bug Fix

  • Fix freeze after opening admin screen
  • Refactoring & fix memory leaks
  • And more...

v.1.1.1 Released

02 Nov 06:03
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Changes

  • add culling option to materials

Bug Fix

  • cursor on transparent shader
  • check texture size
  • use local position in multiple monitors example

v1.1.0 Released

31 Oct 17:25
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Improvements

  • Use cursor texture given by Desktop Duplication API
  • Change Cursor component to draw the cursor using the same mesh as the display.
    • Cursor GameObject is no more used.

uDesktopDuplication v1.0.0 Released!

28 Oct 10:38
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Updates

  • Support multiple screens.
  • Add examples.
  • Improve performance.
  • Fix bugs.

This version has no backward compatibility. So if you are using the previous version, please remove them and reimport this version.

uDesktopDuplication v0.0.3 Released!

27 Oct 10:21
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Pre-release

Updates

  • Support linear color.

uDesktopDuplication v0.0.2 Released!

27 Oct 09:56
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Pre-release

Updates

  • Add mouse cursor component (MouseDrawer.cs)
  • Add shaders to support invert coordinates, transparency, and mask.

uDesktopDuplication Released!

27 Oct 07:31
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Pre-release
v0.0.1

update .gitignore.